Uploaded July 2026 | Updated September 2026, 1 week ago
Mission: Clear Revival of Origin with 5 or fewer units
Reward: 3 Dark Catseyes
This is by far the most difficult of the Super Tough Missions being run for 13th Anniversary. Effectively a first row restriction, this mission actually tests your mastery of playing this stage. It's because of this that I am going over my choices for the lineup.
Jiangshi - With only 5 slots to work with, choosing meatshields is really hard. With how much damage the peons do, you absolutely can't go without at least one. While Cone might seem like the best choice due to Relic resistance and Colossus Slayer, the Wild Doges and Bore Jrs put a serious dent in your meatshielding efficiency, especially since Cone has Ramen cooldown. Jiangshi is your best bet to stall the majority of the stage as it can handle Strengthened Luza and the Wild Doges alike while still being competent against the Relic peons.
Jelly Dumpling - Absolutely necessary for dealing with peons, especially the Sir Rel waves. Zero Luza himself might be Wave Immune, but the damage is crucial for the peons that actually threaten your run. If you're lucky, you can even get Wave damage on the Bore Jr, significantly lowering the amount of weight your other units need to carry here.
Royal Guard - Combined with Jelly Dumpling, allows you to clear out Sir Rel waves without anything else. Also extremely good at chipping down Zero Luza and can fight both Wild Doge and Bore Jr. Possibly replaceable by Paperboy, but Guard's faster cooldown and better DPS likely give it the edge.
Courier - The primary counter to Wild Doge and generally just a really flexible attacker. Probably the most replaceable unit in the lineup and where I would recommend putting your Uber or other unit you feel gives you a better chance. Possible non-uber recommendations include Can Can, Dogu, Train, Supercar, Cone, Metal, and Dancer.
Doron - The primary counter to Bore Jr. The entire rest of the lineup has been crafted specifically so Doron can be saved to deal with Bore Jr. You can definitely replace Doron with a different counter to Bore Jr, but I choose Doron since it also knocks back Luza possibly multiple times.
Focus on timing your attackers as to both not waste them and to give them as much time attacking peons or Luza as possible. A single wasted cooldown can possibly be the difference between life and death here, especially Slime's. Breakerblast should be used either in a pinch or when you know you'll be able to keep the distance gained by the KB. Don't be discouraged if this takes a few attempts. This mission is in an entirely different league compared to the others, including the ones that have yet to appear.
_ _ _ _ _ _ _ _ _
Music Used:
The Moonlit Pinnacle - Rabbit and Steel
Mission: Clear Revival of Origin with 5 or fewer units
Reward: 3 Dark Catseyes
This is by far the most difficult of the Super Tough Missions being run for 13th Anniversary. Effectively a first row restriction, this mission actually tests your mastery of playing this stage. It's because of this that I am going over my choices for the lineup.
Jiangshi - With only 5 slots to work with, choosing meatshields is really hard. With how much damage the peons do, you absolutely can't go without at least one. While Cone might seem like the best choice due to Relic resistance and Colossus Slayer, the Wild Doges and Bore Jrs put a serious dent in your meatshielding efficiency, especially since Cone has Ramen cooldown. Jiangshi is your best bet to stall the majority of the stage as it can handle Strengthened Luza and the Wild Doges alike while still being competent against the Relic peons.
Jelly Dumpling - Absolutely necessary for dealing with peons, especially the Sir Rel waves. Zero Luza himself might be Wave Immune, but the damage is crucial for the peons that actually threaten your run. If you're lucky, you can even get Wave damage on the Bore Jr, significantly lowering the amount of weight your other units need to carry here.
Royal Guard - Combined with Jelly Dumpling, allows you to clear out Sir Rel waves without anything else. Also extremely good at chipping down Zero Luza and can fight both Wild Doge and Bore Jr. Possibly replaceable by Paperboy, but Guard's faster cooldown and better DPS likely give it the edge.
Courier - The primary counter to Wild Doge and generally just a really flexible attacker. Probably the most replaceable unit in the lineup and where I would recommend putting your Uber or other unit you feel gives you a better chance. Possible non-uber recommendations include Can Can, Dogu, Train, Supercar, Cone, Metal, and Dancer.
Doron - The primary counter to Bore Jr. The entire rest of the lineup has been crafted specifically so Doron can be saved to deal with Bore Jr. You can definitely replace Doron with a different counter to Bore Jr, but I choose Doron since it also knocks back Luza possibly multiple times.
Focus on timing your attackers as to both not waste them and to give them as much time attacking peons or Luza as possible. A single wasted cooldown can possibly be the difference between life and death here, especially Slime's. Breakerblast should be used either in a pinch or when you know you'll be able to keep the distance gained by the KB. Don't be discouraged if this takes a few attempts. This mission is in an entirely different league compared to the others, including the ones that have yet to appear.
_ _ _ _ _ _ _ _ _
Music Used:
The Moonlit Pinnacle - Rabbit and Steel






![Battle Cats - Arena of Destiny - Talent Tournament (Strong [Def.])
Note: You must be in UL to see this Dojo event.
Condition: Take reduced damage from enemies using the Strong ability for bonus score (1,500 points/number of units non-Talent target traits)
Note that if a unit did not previously have trait targets before talents, they are treated as having 1 target.
Surprisingly, I was able to get a top 1% score without Ubers, collab units, or even a full lineup of 10 units! I was even held back by my Lil Dark being talented, cutting off a lot of points I couldve scored from Boraphim. While this dojo isnt as focused on timer spawns as the last one, its nature as a score condition spam dojo makes the timer spawns important.
Main Timer Spawns:
- 2x Gabriel (300%): 6.67 sec, 10 sec delay
- 2x Doge Dark (800%): 10 sec, 10 sec delay
- 2x Ragin Gory (100%): 23.33 sec, 20 sec delay
- 2x Otta-smack-u (400%): 33.33 sec, 16.67 sec delay
- Angelic Sleipnir (150%): 50 sec
- H. Nah (200%): 60 sec
- Boraphim (100%): 83.33 sec
- Dober P.D (150%): 100 sec
- Director Kurosawah (400%): 133.33 sec
- 2x Ragin Gory (150%): 140 sec, 16.67 sec delay
- H. Nah (300%): 140 sec
- Dober P.D (240%): 153.33 sec
- Boraphim (120%): 160 sec
Boss Waves by Base Damage:
50,000 - Ragin Gory (100%)
100,000 - Otta-smack-u (400%)
200,000 - Angelic Sleipnir (150%)
400,000 - H. Nah (200%)
700,000 - Dober P.D (150%)
1,000,000 - Director Kurosawah (400%)
1,300,000 - Boraphim (120%)
1,600,000 - H. Nah (200%)
2,000,000 - Dober P.D (240%)
2,500,000 - Director Kurosawah (480%)
3,000,000 - Boraphim (120%)
3,500,000 - H. Nah (360%)
4,000,000 - Dober P.D (240%)
4,500,000 - Director Kurosawah (480%)
5,000,000 - Boraphim (120%)
There are a couple of key things that need to happen when youre going for top scores. The first thing is that the initial Ragin Gories and Ottas must be gone. This is best accomplished via a Bahamut chain. Unfortunately, if the very first attack the base hit Sleipnir lands on Bahamut is a KB, Bahamut will spawn the H. Nah and likely the Dober waves and you lose the run. Fortunately thats only a 15% chance of happening. After this chain, you need to lure the H. Nah as close as you can before using Idi, intentionally lowered to Evolved form to die faster, to try and take down H. Nah. I overestimated H. Nahs speed and didnt use as much space as I could have for the rush, resulting in H. Nah surviving in this run.
From there, spam Lil Dark and use Catjobs to Weaken the enemies so as many Li’l Darks as possible survive as long as possible. I got lucky and Catjobs landed consecutive good Surges, offsetting that I failed to kill H. Nah earlier. Untalented Li’l Dark will get more points from Boraphim than talented Li’l Dark. Additionally, Vega Cat from Street Fighter collab can also contribute to score as the only other spammable Strong vs Angel unit who will reasonably take damage to the Weakened enemies. Your score will vary greatly depending on how reliably Catjobs lands Surges. Give it a few attempts and you should have a solid run.
Recommended Ubers:
- UT Mad Doctor Klay (Can take down H. Nah without harming Angels)
- Issun Boshi (First form for H. Nah, Evolved and TF will kill Sleipnir too easily)
- Anti-Traitless (for kill score after the score farming)
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Strong [Def.] Arena):
- Single Surge Counter (Every other unit has Countersurge for the first Surge they are hit by)
- Cash Back (Every other unit returns part of their cost when killed)
- Dodge Attack (Every other unit has Dodge vs All traits for 1 sec, separate from existing Dodge ability)
- KB Resist
- Boost SoL (Unit stats increased in SoL, additive with stat talents)
- Slow Resist
For any chest, you can reroll the orb from it for 30 Cat Food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
Cash Back is a strong option from this Dojo, making units like Riceball and Jiangshi easier on the wallet. If you dedicated yourself to getting A rank orbs from every dojo featuring this orb up to now, you can obtain the elusive S-grade for this orb at last.
Single Surge Counter is an orb you have probably noticed has been sitting on my Can Can for a while now. Can Can and Balrog are great users of this orb, though it is inherently very niche and can be very unreliable since non-Death Surges dont have ranges based on position after a KB. However, it is very, VERY funny to have a Countersurge land on a group of enemies.
Lastly, Dodge is not very impactful, but it is an ok option for meatshields without something better they could already have equipped. Like Cash Back, the S-grade is now available too. Battle Cats - Arena of Destiny - Talent Tournament (Strong [Def.])](https://i.ytimg.com/vi/l5qZZug92NM/mqdefault.jpg)



