Uploaded July 2026 | Updated September 2026, 1 week ago
Rules - High Speed
- All units and enemies' speed is doubled
- All units have 70% cost and cooldown
Basically, everything is now ridiculously fast unless it was excessively slow before. Additionally, the cost and cooldown reduction makes this colosseum a lot easier than it could've been. Regardless, this colosseum is FAST.
Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
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0:00 - Round 1
While there are Angels such as Winged Pigge and St. Dober that show up later, it's way easier to bring in the rushers and Bomber and take the stage down before you even have to think about Angels existing.
0:18 - Round 2
Build a DPS stack with Royal Guard, Courier, Can Can, and Bahamut and you won't have to worry about anything here, especially the Ahirujo here. Sorry buddy. The doubled speed works to your advantage against Prof. A, allowing Courier to easily land hits between attacks.
Recommended Ubers:
- Anti-Alien/Red
0:56 - Round 3
This stage has a mix of Zombie and Aku enemies, primarily Zigge, Rangmaster, and Fallen Bear. It doesn't matter much whether you use Barrel or Researcher here (or both). Johnnyleon comes in later followed by a 200% R. Ost that is extremely easy to chain. Just make sure to Hblast any burrows that sneak through.
Recommended Ubers:
- Anti-Zombie/Aku
2:30 - Round 4
There's a bit of luck involved here in getting early crits on the Metal Hippoe and Metal One Horn, but you should spawn Octo early to reach the front in time and from there, Royal Guard spam and Bahamut can rush down the Golem Sunfish and Elizabeth. Green Shell helps a lot to hold Super Metal Hippoe back so she doesn't block your single target attackers from hitting the base. Bahamut is actually fast enough to sometimes speed clip inside Golem's blindspot and Royal Guard can reach it quite easily.
Recommended Ubers:
- Floating/Relic/Alien Rushers
3:05 - Round 5
This is probably the most pathetic showing of Hazuku in a colosseum yet. The startoff has a Gobble and a Darkmadillo with some Blogger spam, then Hazuku spawns with a Rain D and Gobble followed by a Master A. It's extremely easy to rush down Hazuku with double speed units and the bird should go down without a fight. You might need to lure for a second Bahamut if the first goes down, but that's about it.
Recommended Ubers:
- Anti-Floating Rushers
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Music Used:
Area 6 - Star Fox (2026)
Rules - High Speed
- All units and enemies' speed is doubled
- All units have 70% cost and cooldown
Basically, everything is now ridiculously fast unless it was excessively slow before. Additionally, the cost and cooldown reduction makes this colosseum a lot easier than it could've been. Regardless, this colosseum is FAST.
Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
_ _ _ _ _ _ _ _ _ _
0:00 - Round 1
While there are Angels such as Winged Pigge and St. Dober that show up later, it's way easier to bring in the rushers and Bomber and take the stage down before you even have to think about Angels existing.
0:18 - Round 2
Build a DPS stack with Royal Guard, Courier, Can Can, and Bahamut and you won't have to worry about anything here, especially the Ahirujo here. Sorry buddy. The doubled speed works to your advantage against Prof. A, allowing Courier to easily land hits between attacks.
Recommended Ubers:
- Anti-Alien/Red
0:56 - Round 3
This stage has a mix of Zombie and Aku enemies, primarily Zigge, Rangmaster, and Fallen Bear. It doesn't matter much whether you use Barrel or Researcher here (or both). Johnnyleon comes in later followed by a 200% R. Ost that is extremely easy to chain. Just make sure to Hblast any burrows that sneak through.
Recommended Ubers:
- Anti-Zombie/Aku
2:30 - Round 4
There's a bit of luck involved here in getting early crits on the Metal Hippoe and Metal One Horn, but you should spawn Octo early to reach the front in time and from there, Royal Guard spam and Bahamut can rush down the Golem Sunfish and Elizabeth. Green Shell helps a lot to hold Super Metal Hippoe back so she doesn't block your single target attackers from hitting the base. Bahamut is actually fast enough to sometimes speed clip inside Golem's blindspot and Royal Guard can reach it quite easily.
Recommended Ubers:
- Floating/Relic/Alien Rushers
3:05 - Round 5
This is probably the most pathetic showing of Hazuku in a colosseum yet. The startoff has a Gobble and a Darkmadillo with some Blogger spam, then Hazuku spawns with a Rain D and Gobble followed by a Master A. It's extremely easy to rush down Hazuku with double speed units and the bird should go down without a fight. You might need to lure for a second Bahamut if the first goes down, but that's about it.
Recommended Ubers:
- Anti-Floating Rushers
_ _ _ _ _ _ _ _ _ _ _
Music Used:
Area 6 - Star Fox (2026)
![Battle Cats - Arena of Destiny - Talent Tournament (Strong [Def.])
Note: You must be in UL to see this Dojo event.
Condition: Take reduced damage from enemies using the Strong ability for bonus score (1,500 points/number of units non-Talent target traits)
Note that if a unit did not previously have trait targets before talents, they are treated as having 1 target.
Surprisingly, I was able to get a top 1% score without Ubers, collab units, or even a full lineup of 10 units! I was even held back by my Lil Dark being talented, cutting off a lot of points I couldve scored from Boraphim. While this dojo isnt as focused on timer spawns as the last one, its nature as a score condition spam dojo makes the timer spawns important.
Main Timer Spawns:
- 2x Gabriel (300%): 6.67 sec, 10 sec delay
- 2x Doge Dark (800%): 10 sec, 10 sec delay
- 2x Ragin Gory (100%): 23.33 sec, 20 sec delay
- 2x Otta-smack-u (400%): 33.33 sec, 16.67 sec delay
- Angelic Sleipnir (150%): 50 sec
- H. Nah (200%): 60 sec
- Boraphim (100%): 83.33 sec
- Dober P.D (150%): 100 sec
- Director Kurosawah (400%): 133.33 sec
- 2x Ragin Gory (150%): 140 sec, 16.67 sec delay
- H. Nah (300%): 140 sec
- Dober P.D (240%): 153.33 sec
- Boraphim (120%): 160 sec
Boss Waves by Base Damage:
50,000 - Ragin Gory (100%)
100,000 - Otta-smack-u (400%)
200,000 - Angelic Sleipnir (150%)
400,000 - H. Nah (200%)
700,000 - Dober P.D (150%)
1,000,000 - Director Kurosawah (400%)
1,300,000 - Boraphim (120%)
1,600,000 - H. Nah (200%)
2,000,000 - Dober P.D (240%)
2,500,000 - Director Kurosawah (480%)
3,000,000 - Boraphim (120%)
3,500,000 - H. Nah (360%)
4,000,000 - Dober P.D (240%)
4,500,000 - Director Kurosawah (480%)
5,000,000 - Boraphim (120%)
There are a couple of key things that need to happen when youre going for top scores. The first thing is that the initial Ragin Gories and Ottas must be gone. This is best accomplished via a Bahamut chain. Unfortunately, if the very first attack the base hit Sleipnir lands on Bahamut is a KB, Bahamut will spawn the H. Nah and likely the Dober waves and you lose the run. Fortunately thats only a 15% chance of happening. After this chain, you need to lure the H. Nah as close as you can before using Idi, intentionally lowered to Evolved form to die faster, to try and take down H. Nah. I overestimated H. Nahs speed and didnt use as much space as I could have for the rush, resulting in H. Nah surviving in this run.
From there, spam Lil Dark and use Catjobs to Weaken the enemies so as many Li’l Darks as possible survive as long as possible. I got lucky and Catjobs landed consecutive good Surges, offsetting that I failed to kill H. Nah earlier. Untalented Li’l Dark will get more points from Boraphim than talented Li’l Dark. Additionally, Vega Cat from Street Fighter collab can also contribute to score as the only other spammable Strong vs Angel unit who will reasonably take damage to the Weakened enemies. Your score will vary greatly depending on how reliably Catjobs lands Surges. Give it a few attempts and you should have a solid run.
Recommended Ubers:
- UT Mad Doctor Klay (Can take down H. Nah without harming Angels)
- Issun Boshi (First form for H. Nah, Evolved and TF will kill Sleipnir too easily)
- Anti-Traitless (for kill score after the score farming)
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Strong [Def.] Arena):
- Single Surge Counter (Every other unit has Countersurge for the first Surge they are hit by)
- Cash Back (Every other unit returns part of their cost when killed)
- Dodge Attack (Every other unit has Dodge vs All traits for 1 sec, separate from existing Dodge ability)
- KB Resist
- Boost SoL (Unit stats increased in SoL, additive with stat talents)
- Slow Resist
For any chest, you can reroll the orb from it for 30 Cat Food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
Cash Back is a strong option from this Dojo, making units like Riceball and Jiangshi easier on the wallet. If you dedicated yourself to getting A rank orbs from every dojo featuring this orb up to now, you can obtain the elusive S-grade for this orb at last.
Single Surge Counter is an orb you have probably noticed has been sitting on my Can Can for a while now. Can Can and Balrog are great users of this orb, though it is inherently very niche and can be very unreliable since non-Death Surges dont have ranges based on position after a KB. However, it is very, VERY funny to have a Countersurge land on a group of enemies.
Lastly, Dodge is not very impactful, but it is an ok option for meatshields without something better they could already have equipped. Like Cash Back, the S-grade is now available too. Battle Cats - Arena of Destiny - Talent Tournament (Strong [Def.])](https://i.ytimg.com/vi/l5qZZug92NM/mqdefault.jpg)









