Battle Cats - Otherworld Colosseum - Half Off: S. Rare (2-Star) @kartoffel9684
Battle Cats - Otherworld Colosseum - Half Off: S. Rare (2-Star)  @kartoffel9684
Uploaded August 2026 | Updated September 2026, 1 week ago
Rules - Half Off: S. Rare
- All Super Rare units cost 50% their normal cost
- Additionally, all Super Rare units have an additional copy spawn 2 seconds after the first
- If the SR unit would have a Dojo orb active, the copy will also have the orb active

Basically, SRs are broken and you should abuse this. While this Colosseum is a bit closer to the normal level of difficulty for a Colosseum, things do pick up a bit near the end.

Like always, there are 4 missions for this Colosseum:
Beat Round 3 on 1-Crown - Rare Ticket x1
Beat Round 5 on 1-Crown - Platinum Shard x2
Beat Round 3 on 2-Crown - Rare Ticket x2
Beat Round 5 on 2-Crown - Dark Catseye x1
_ _ _ _ _ _ _ _ _ _
0:00 - Round 1
The primary threats on the stage are the spam of Capies and the Puffzerker that spawns after base hit. The enemies here are relatively low magnification from what you are probably used to, so it shouldn't take much to break through. Cutter and Bullet Train spawning twice helps a ton here, as does Courier despite not being a SR.

1:31 - Round 2
Double Ostromeda and Mini Angel Cyclone are scary, but like the previous round, most of the enemies appear at a lower magnification than you are probably used to seeing them at, especially Mini Angel being half as strong. Despite the Angels' presence, you want to focus on anti-Alien units in your lineup since the Ostromedas still pack a punch.

2:51 - Round 3
Darkmadillo actually creates a bit of tension when trying to take down the Sir Metal Seals, but with Pizza stacking twice as fast, it only takes a couple Waves to take down each Darkmadillo. Just make sure you bring enough units to stall 2 Sir Metal Seals at once.

4:47 - Round 4
So far this Colosseum has been relatively tame, but this stage kicks it up a notch and suddenly throws Queen B at you. Supported by Zapies and Mini White Cyclones with both up to par for magnifications you're used to, this is shaping up to be a bit of a threat. However, the fact that this stage is a base hit stage leaves it vulnerable to being rushed super easily, which is what happens when you combine Bahablast with doubled Fishmen and Housewives. Get a few rushers past Queen B initially and you shouldn't have problems taking her down before the stage ramps up.

5:52 - Round 5
Whereas the last stage had Queen B, this one has Kappy Jr return for his second run in a Colosseum. Thankfully, this stage ends up being much, much easier than the absolute monstrosity of a stage that he had last time. This stage is pretty much entirely comprised of Traitless enemies, with the only non-Traitless enemy being Sir Rels that spawn periodically. Before the base hit, infinite Sir Rels and Wild Doges spawn to allow you to build up cash and a stack of units to fight Kappy with.

On the base hit, Kappy comes supported with Bore Jrs, Mega Baas, Dolphinas, Henry, and Camelle alongside the peons that spawned previously. Here, Ironcat gets to show off how vastly improved he is as a unit by being the sole meatshield I brought here (also partially to make Kappy more likely to miss). Cop, Pizza, and Slapsticks are the primary damagers here and you can use either Bolt to hold Kappy in place more or Curseblast to release units from Henry's Freeze. Once Kappy is dealt with, the rest of the stage shouldn't give you any trouble.

Recommended Ubers:
- Anti-Traitless
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Music Used:
Fire Emblem Echoes: Shadows of Valentia:
- With Mila's Divine Protection
- The Sacrifice and the Saint

P.S.: I love this game's soundtrack to bits
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Battle Cats - Otherworld Colosseum - Half Off: S. Rare (2-Star)

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