Uploaded August 2026 | Updated September 2026, 1 week ago
I figured it was about time I started with these.
What are Abyssal Stages?:
Abyssal stages unlock after you initially clear an Advent stage with the Abyssal stage available. You can access it by selecting it as if it was a Crown difficulty below 1 Crown. The gimmick with Abyssal stages is that you must clear the advent stage with as many completely unique lineups as possible. This means once a unit is used in a clear, you can no longer use it in any other lineup for the advent's Abyssal. If you wish to reuse units in a smarter way after clearing the stage once with them, you can choose to remove any of your clears of the stage and this will free the units used for that clear. Note that you can't undo this action.
Also, you are not forced to have full lineups, so you can minimize the lineup slots and lock less units for future clears.
Abyssal stages have the following rewards:
1 Clear - First Clear bonus
2 Clears - Uber Catseye x10
3 Clears - Uber Catseye x15
4 Clears - Dark Catseye x3
5 Clears - Dark Catseye x3
After 5 clears, there are no further rewards, but you can clear an Abyssal stage up to 10 times as a challenge to yourself.
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The main thing to keep in mind with lineups for this Abyssal is that you want to have a consistent Shield Piercer in every lineup. Without ubers, this will involve bringing in 1 talented Li'l. This is the most obvious place to replace units with Ubers. Additionally, you will need an answer to Aku Gory and Shadow Boxer K.
Clear 1 - 0:00
Should you have Li'l Lion talents, you can speedrun a clear with them and Bahamut. You can replicate this with Researcher with some good luck, or Dark Iz/Saito without luck.
Clear 2 - 0:37
The combination of Li'l Dark and Li'l Island can easily clear this stage with Strong combos. If you wish to do a run without a Shield Pierce unit, this is probably the run to do so. Bring a SBK counter along and you should be set.
Clear 3 - 3:18
Bomber and Assassin Bearcat can be used together to deal with SBK. On whichever run uses Supercar as the Shield Pierce unit, be very careful when making sure the path is clear since a few bad Supercars can risk losing the run. Uril's cooldown is fast, so he should be able to survive throughout most of the cooldown given he's protected from SBK.
Clear 4 - 6:56
Riceball with Slow Immune talent can be spawned without worrying about timing. I recommend bringing Mushroom on the run in which you have the least generalist damage so Heavenly Hippoe doesn't turn into a big problem. It can help while using Pizza against the SBKs to not spawn other attackers so they don't KB the SBK and make Pizza miss. Of course, you can't always afford to do this with Aku Gory around.
Clear 5 - 11:05
Can Can and the Tiny Ancient Hunt duo are very strong on the stage no matter what you do and will probably just steamroll the supporting enemies. Brass is not super fast and not super bulky so you might want to lure once the SBKs are gone for easier timing just to speed up the cleanup. Not required, just what I'd recommend. Brass can also survive a Weakened hit from Empress if she didn't take a Miniwave on the way there too.
Recommended Ubers:
- Shield Piercers
- Anti-Aku/Dark
- Tankers
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Music Used:
Dead Cells: Return to Castlevania:
- Prologue
- Illusory Dance
- Simon Belmont's Theme
I figured it was about time I started with these.
What are Abyssal Stages?:
Abyssal stages unlock after you initially clear an Advent stage with the Abyssal stage available. You can access it by selecting it as if it was a Crown difficulty below 1 Crown. The gimmick with Abyssal stages is that you must clear the advent stage with as many completely unique lineups as possible. This means once a unit is used in a clear, you can no longer use it in any other lineup for the advent's Abyssal. If you wish to reuse units in a smarter way after clearing the stage once with them, you can choose to remove any of your clears of the stage and this will free the units used for that clear. Note that you can't undo this action.
Also, you are not forced to have full lineups, so you can minimize the lineup slots and lock less units for future clears.
Abyssal stages have the following rewards:
1 Clear - First Clear bonus
2 Clears - Uber Catseye x10
3 Clears - Uber Catseye x15
4 Clears - Dark Catseye x3
5 Clears - Dark Catseye x3
After 5 clears, there are no further rewards, but you can clear an Abyssal stage up to 10 times as a challenge to yourself.
_ _ _ _ _ _ _ _ _ _ _ _ _
The main thing to keep in mind with lineups for this Abyssal is that you want to have a consistent Shield Piercer in every lineup. Without ubers, this will involve bringing in 1 talented Li'l. This is the most obvious place to replace units with Ubers. Additionally, you will need an answer to Aku Gory and Shadow Boxer K.
Clear 1 - 0:00
Should you have Li'l Lion talents, you can speedrun a clear with them and Bahamut. You can replicate this with Researcher with some good luck, or Dark Iz/Saito without luck.
Clear 2 - 0:37
The combination of Li'l Dark and Li'l Island can easily clear this stage with Strong combos. If you wish to do a run without a Shield Pierce unit, this is probably the run to do so. Bring a SBK counter along and you should be set.
Clear 3 - 3:18
Bomber and Assassin Bearcat can be used together to deal with SBK. On whichever run uses Supercar as the Shield Pierce unit, be very careful when making sure the path is clear since a few bad Supercars can risk losing the run. Uril's cooldown is fast, so he should be able to survive throughout most of the cooldown given he's protected from SBK.
Clear 4 - 6:56
Riceball with Slow Immune talent can be spawned without worrying about timing. I recommend bringing Mushroom on the run in which you have the least generalist damage so Heavenly Hippoe doesn't turn into a big problem. It can help while using Pizza against the SBKs to not spawn other attackers so they don't KB the SBK and make Pizza miss. Of course, you can't always afford to do this with Aku Gory around.
Clear 5 - 11:05
Can Can and the Tiny Ancient Hunt duo are very strong on the stage no matter what you do and will probably just steamroll the supporting enemies. Brass is not super fast and not super bulky so you might want to lure once the SBKs are gone for easier timing just to speed up the cleanup. Not required, just what I'd recommend. Brass can also survive a Weakened hit from Empress if she didn't take a Miniwave on the way there too.
Recommended Ubers:
- Shield Piercers
- Anti-Aku/Dark
- Tankers
_ _ _ _ _ _ _ _ _ _ _ _ _
Music Used:
Dead Cells: Return to Castlevania:
- Prologue
- Illusory Dance
- Simon Belmont's Theme





![Battle Cats - Summer Break Cats: Paradise - Start from Scratch
Another Event gacha has started right after the Anniversary events end. This stage features all variants of Celeboodle. The main ones are Selena and Sunny Celeboodle since they are area attackers, though Bomber can slip in and allow you to rush Selena pretty easily. This stage isnt really hard even if you arent leveled enough to rush this consistently as basic backliners will get the job done just the same.
The main reason Im uploading this is to talk about the event gacha. This event gacha uses Legendary Banknotes as tickets and this stage drops them as follows:
Legendary Banknote x7 - 30%
Legendary Banknote x10 - 70%
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The event gacha has the following drop pools, with a guaranteed random unit every 50 rolls:
34% - Pool 1 (2,000 XP | 5,000 XP)
38% - Pool 2 (Speed Up | Cat CPU | 10,000 XP | 25,000 XP)
20% - Pool 3 (Rich Cat | Cat Jobs | Sniper Cat)
8% - Pool 4 (Maneki Cat | Coin Cat | Consultant Cat | Ancient Egg: N207)
Each units level cap is as follows:
Maneki - +35
Coin - +50
Consultant - +15
Egg N207 - +10
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Maneki Cat (Lv30/50+35):
HP - 7,650 / 17,212
KBs - 3
Range - 200 (Single)
Speed - 8
Damage - 1,682 / 3,787
DPS - 489 / 1,103
Cost - 540
Cooldown - 12.53 sec
Abilities:
- Double Bounty
Maneki Cat is pretty much entirely useless as a unit, even at the highest possible level. However, Maneki does have a Bounty Up Sm combo by itself, which gives it niche usage on cash-tight stages if you need extra cash from enemies.
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Coin Cat is an exact copy of Cat. It is a generic meatshield that can be very useful early on if you lack cheap meatshields. It is identical to the basic Cat in usage, including having a plethora of replacement options that outclass it as you progress. Regardless, if you’re new this is probably a good pickup, though the level does not matter at all.
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Business Partner (Lv30/50+15):
HP - 12,240 / 23,940
KBs - 3
Range - 250 (Single)
Speed - 16
Damage - 1,955 / 3,825
DPS - 706 / 1,382
Cost - 690
Cooldown - 17.87 sec
Abilities:
- 30% Slow vs Metal for 2(2.4) sec
- Metal Killer (10% Current HP)
- Double Bounty
What is Metal Killer?:
Metal Killer is functionally identical to the Waterblast Cannon, guaranteeing the unit deals a certain percentage of a Metal enemys current HP per attack. Note that being based on current HP means the effective damage diminishes as the Metal enemy continues to get hit.
Business Partner is a simply fantastic anti-Metal unit and would be one even without the Slow ability. While most Metal enemies can be 1-shot, Business Partners Metal Killer melts down Sir Metal Seal and Metal Cyclone, who cannot be 1-shot even by the likes of Soba. While you still need assist from Crit units to finish the job due to Metal Killers diminishing damage, Business Partner is practically the next best thing after Ultra Kaguya when it comes to being a Metal Killer.
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Like all other event Eggs, Ancient Egg: N207 requires 10 Red and 10 Purple Behemoth Stones to evolve into Tycoon Cat.
Tycoon Cat (Lv30/50+10):
HP - 11,390 / 21,440
KBs - 2
Range - 280
Speed - 8
Damage - 2,040 / 3,840
DPS - 588 / 1,107
Cost - 600
Cooldown - 11.87 sec
Abilities:
- 50% Weaken to 50% damage for 4(4.8) sec vs Dark/Angel
- 50% Lv.2 Miniwave
- Behemoth Slayer (5% Dodge) [18,983 / 35,733 HP | 5,100 / 9,600 Damage (1,471 / 2,769 DPS)]
Tycoon is a midrange Weaken CC unit for Dark and Angel enemies that uses Miniwave to spread Weaken. A single Tycoon can theoretically Weaken the whole field with 100% uptime, but youll realistically need at least 2 stacked up to make this happen. Despite the history of these event egg units, Tycoon isnt actually half bad at his job and is a fairly consistent Weakener. However, he is on the frail side with low HP and 2 KBs, so stacking him isnt the easiest thing in the world. Dark and Angel tend to be largely frontline-focused traits, so the 280 range isnt as bad as it could be. That being said, Angel also has a high amount of midrange and backline enemies that Tycoon absolutely cannot deal with without a stepping stone for Miniwave to reach them.
As for Behemoth Slayer, Tycoon is not a stat-based unit, so you can throw general Behemoth usage out the window. Darkjo is immune to Weaken outright and Kurocroc is not an ideal matchup for Tycoon. However, Tycoon is solid into Ragin Gory and Rajakong, given the latter isnt spamming Waves. Overall, despite expectations of disappointment, Tycoon ends up actually beating the odds and ends up as a decent unit. Hes not anything spectactular, but theres justification to unlock this unit if you need extra help against Dark and Angel frontliners. Battle Cats - Summer Break Cats: Paradise - Start from Scratch](https://i.ytimg.com/vi/TcAmEvg3-Bo/mqdefault.jpg)




