Uploaded May 2026 | Updated September 2026, 1 week ago
Note: You must be in UL to see this Dojo event.
Condition: Inflict Slow (2,000 base points; bonus points are divided by the number of the unit's non-Talented trait targets)
Competition is fierce this time as even with Ubers I'm barely able to get a 10% run. Given, this is mostly due to my somehow subpar pool of ubers to choose from for this Dojo, but still, getting this Dojo done in the top 10% without Ubers takes one hell of a run that I'm not really able to grind out right now. I hope this is understandable.
Main Timer Spawns:
- Puffzerker (150%) after 50 seconds
- Prof. A (150%) after 2 min, 30 sec
Boss Waves by Base Damage:
50,000 - Rain D (500%)
100,000 - Zory (250%) + Zomboe
200,000 - Dober PD (100%)
400,000 - Lord Gravey (200%) + Rain D (500%)
700,000 - Two Can (300%)
1,000,000 - Lord Gravey (300%) + Puffzerker (200%)
1,300,000 - Dober PD (240%) + Prof. A (240%)
1,600,000 - Two Can (360%)
2,000,000 - Lord Gravey (360%) + Two Can (360%)
2,500,000 - Dober PD (240%) + Prof. A (240%)
3,000,000 - Two Can (360%)
3,500,000 - Lord Gravey (360%) + Puffzerker (240%)
4,000,000 - Dober PD (240%) + Prof. A (240%)
4,500,000 - Lord Gravey (360%) + Puffzerker (240%)
5,000,000 - Dober PD (240%) + Prof. A (240%)
Throughout the stage, there will also be constant spam of Zories and Rain Ds. The early spawn of Puffzerker and constant pressure from Zories and Rain Ds makes it extremely difficult to start stacking Slow proc units while holding your damage back, so it's just better to not hold back. The startoff is incredibly important as Puffzerker is actively the most dangerous enemy on this stage and your Bahamut really needs to take it down ASAP or else your score goes in the dumpster. My Uber choices are Aethur to deal with the Zory spam effectively while providing a Worker Start combo with Courier and Thundia to deal with the Red enemies easier since there's no real point in keeping them alive for score farming given how utterly impossible it is to Slow spam Prof. A and Puffzerker. Brainwashed Legs exists to stack Surge damage to keep the Rain Ds away and to prevent the boss wave Puffzerkers from nuking your entire stack by clipping inside of them during the boss shockwave. Keep your stack up as much as possible and just pray you get a bunch of Slow procs on Gravey and the Zories.
Other recommended Ubers:
- Staal and Hayabusa will hard carry you to top 10%. This dojo is completely free with them.
- Koneko
- Lunacia
- Convoys
- Blizarena
- Skanda
- Talented Kinrangers
- Dphono
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Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Slow Arena):
- Explosion Resist
- Dodge All (Every other unit has a chance to Dodge all enemies for 1 sec, separate from existing Dodge ability)
- Berserker (EVERY unit spawn gains attack power after landing 10 killing blows on enemies)
- Freeze Resist
- KB Resist
- Boost Stories of Legend (Unit gains stat boost in SoL)
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
From this set of orbs, the main one to note is Berserker. This orb is one of the few that affects all spawns of a unit and thus is useful on Ubers with good generalist stats that can survive a long time (Ex: Supernova Cosmo). This is also an essential orb for regular Dojo sweats as Abaha can benefit greatly from it in this setting, though Bahamut surviving long enough to use this orb in most situations is rare and I find it better to use Attack orb, especially due to Attack orb's interactions with Explosion.
The other orb to look out for is Dodge, which is somewhat useful for spammable meatshields and that's about it. Also notable is that this is the first instance of Explosion Resist anywhere, though the orb itself isn't very useful.
Note: You must be in UL to see this Dojo event.
Condition: Inflict Slow (2,000 base points; bonus points are divided by the number of the unit's non-Talented trait targets)
Competition is fierce this time as even with Ubers I'm barely able to get a 10% run. Given, this is mostly due to my somehow subpar pool of ubers to choose from for this Dojo, but still, getting this Dojo done in the top 10% without Ubers takes one hell of a run that I'm not really able to grind out right now. I hope this is understandable.
Main Timer Spawns:
- Puffzerker (150%) after 50 seconds
- Prof. A (150%) after 2 min, 30 sec
Boss Waves by Base Damage:
50,000 - Rain D (500%)
100,000 - Zory (250%) + Zomboe
200,000 - Dober PD (100%)
400,000 - Lord Gravey (200%) + Rain D (500%)
700,000 - Two Can (300%)
1,000,000 - Lord Gravey (300%) + Puffzerker (200%)
1,300,000 - Dober PD (240%) + Prof. A (240%)
1,600,000 - Two Can (360%)
2,000,000 - Lord Gravey (360%) + Two Can (360%)
2,500,000 - Dober PD (240%) + Prof. A (240%)
3,000,000 - Two Can (360%)
3,500,000 - Lord Gravey (360%) + Puffzerker (240%)
4,000,000 - Dober PD (240%) + Prof. A (240%)
4,500,000 - Lord Gravey (360%) + Puffzerker (240%)
5,000,000 - Dober PD (240%) + Prof. A (240%)
Throughout the stage, there will also be constant spam of Zories and Rain Ds. The early spawn of Puffzerker and constant pressure from Zories and Rain Ds makes it extremely difficult to start stacking Slow proc units while holding your damage back, so it's just better to not hold back. The startoff is incredibly important as Puffzerker is actively the most dangerous enemy on this stage and your Bahamut really needs to take it down ASAP or else your score goes in the dumpster. My Uber choices are Aethur to deal with the Zory spam effectively while providing a Worker Start combo with Courier and Thundia to deal with the Red enemies easier since there's no real point in keeping them alive for score farming given how utterly impossible it is to Slow spam Prof. A and Puffzerker. Brainwashed Legs exists to stack Surge damage to keep the Rain Ds away and to prevent the boss wave Puffzerkers from nuking your entire stack by clipping inside of them during the boss shockwave. Keep your stack up as much as possible and just pray you get a bunch of Slow procs on Gravey and the Zories.
Other recommended Ubers:
- Staal and Hayabusa will hard carry you to top 10%. This dojo is completely free with them.
- Koneko
- Lunacia
- Convoys
- Blizarena
- Skanda
- Talented Kinrangers
- Dphono
_ _ _ _ _ _ _ _ _
Rank Rewards:
Top 10% - 2 Gold, 2 Silver, 4 Bronze
Top 30% - 2 Gold, 2 Silver, 3 Bronze
Top 60% - 2 Gold, 2 Silver, 2 Bronze
Top 100% - 1 Gold, 2 Silver, 2 Bronze
You don’t have to rank particularly well to get good rewards from these Dojos thankfully. Each Dojo will have a different set of Orbs available.
Possible Orbs (Slow Arena):
- Explosion Resist
- Dodge All (Every other unit has a chance to Dodge all enemies for 1 sec, separate from existing Dodge ability)
- Berserker (EVERY unit spawn gains attack power after landing 10 killing blows on enemies)
- Freeze Resist
- KB Resist
- Boost Stories of Legend (Unit gains stat boost in SoL)
For any chest, you can reroll the orb from it for 30 cat food each and you are guaranteed to not see a repeat. This allows you to guarantee the orb you want, but at a potentially hefty cost.
From this set of orbs, the main one to note is Berserker. This orb is one of the few that affects all spawns of a unit and thus is useful on Ubers with good generalist stats that can survive a long time (Ex: Supernova Cosmo). This is also an essential orb for regular Dojo sweats as Abaha can benefit greatly from it in this setting, though Bahamut surviving long enough to use this orb in most situations is rare and I find it better to use Attack orb, especially due to Attack orb's interactions with Explosion.
The other orb to look out for is Dodge, which is somewhat useful for spammable meatshields and that's about it. Also notable is that this is the first instance of Explosion Resist anywhere, though the orb itself isn't very useful.
![Battle Cats - Summer Break Cats: Paradise - Start from Scratch
Another Event gacha has started right after the Anniversary events end. This stage features all variants of Celeboodle. The main ones are Selena and Sunny Celeboodle since they are area attackers, though Bomber can slip in and allow you to rush Selena pretty easily. This stage isnt really hard even if you arent leveled enough to rush this consistently as basic backliners will get the job done just the same.
The main reason Im uploading this is to talk about the event gacha. This event gacha uses Legendary Banknotes as tickets and this stage drops them as follows:
Legendary Banknote x7 - 30%
Legendary Banknote x10 - 70%
_ _ _ _ _ _ _ _ _ _ _ _
The event gacha has the following drop pools, with a guaranteed random unit every 50 rolls:
34% - Pool 1 (2,000 XP | 5,000 XP)
38% - Pool 2 (Speed Up | Cat CPU | 10,000 XP | 25,000 XP)
20% - Pool 3 (Rich Cat | Cat Jobs | Sniper Cat)
8% - Pool 4 (Maneki Cat | Coin Cat | Consultant Cat | Ancient Egg: N207)
Each units level cap is as follows:
Maneki - +35
Coin - +50
Consultant - +15
Egg N207 - +10
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Maneki Cat (Lv30/50+35):
HP - 7,650 / 17,212
KBs - 3
Range - 200 (Single)
Speed - 8
Damage - 1,682 / 3,787
DPS - 489 / 1,103
Cost - 540
Cooldown - 12.53 sec
Abilities:
- Double Bounty
Maneki Cat is pretty much entirely useless as a unit, even at the highest possible level. However, Maneki does have a Bounty Up Sm combo by itself, which gives it niche usage on cash-tight stages if you need extra cash from enemies.
_ _ _ _ _ _ _ _ _ _
Coin Cat is an exact copy of Cat. It is a generic meatshield that can be very useful early on if you lack cheap meatshields. It is identical to the basic Cat in usage, including having a plethora of replacement options that outclass it as you progress. Regardless, if you’re new this is probably a good pickup, though the level does not matter at all.
_ _ _ _ _ _ _ _ _ _
Business Partner (Lv30/50+15):
HP - 12,240 / 23,940
KBs - 3
Range - 250 (Single)
Speed - 16
Damage - 1,955 / 3,825
DPS - 706 / 1,382
Cost - 690
Cooldown - 17.87 sec
Abilities:
- 30% Slow vs Metal for 2(2.4) sec
- Metal Killer (10% Current HP)
- Double Bounty
What is Metal Killer?:
Metal Killer is functionally identical to the Waterblast Cannon, guaranteeing the unit deals a certain percentage of a Metal enemys current HP per attack. Note that being based on current HP means the effective damage diminishes as the Metal enemy continues to get hit.
Business Partner is a simply fantastic anti-Metal unit and would be one even without the Slow ability. While most Metal enemies can be 1-shot, Business Partners Metal Killer melts down Sir Metal Seal and Metal Cyclone, who cannot be 1-shot even by the likes of Soba. While you still need assist from Crit units to finish the job due to Metal Killers diminishing damage, Business Partner is practically the next best thing after Ultra Kaguya when it comes to being a Metal Killer.
_ _ _ _ _ _ _ _ _ _ _ _
Like all other event Eggs, Ancient Egg: N207 requires 10 Red and 10 Purple Behemoth Stones to evolve into Tycoon Cat.
Tycoon Cat (Lv30/50+10):
HP - 11,390 / 21,440
KBs - 2
Range - 280
Speed - 8
Damage - 2,040 / 3,840
DPS - 588 / 1,107
Cost - 600
Cooldown - 11.87 sec
Abilities:
- 50% Weaken to 50% damage for 4(4.8) sec vs Dark/Angel
- 50% Lv.2 Miniwave
- Behemoth Slayer (5% Dodge) [18,983 / 35,733 HP | 5,100 / 9,600 Damage (1,471 / 2,769 DPS)]
Tycoon is a midrange Weaken CC unit for Dark and Angel enemies that uses Miniwave to spread Weaken. A single Tycoon can theoretically Weaken the whole field with 100% uptime, but youll realistically need at least 2 stacked up to make this happen. Despite the history of these event egg units, Tycoon isnt actually half bad at his job and is a fairly consistent Weakener. However, he is on the frail side with low HP and 2 KBs, so stacking him isnt the easiest thing in the world. Dark and Angel tend to be largely frontline-focused traits, so the 280 range isnt as bad as it could be. That being said, Angel also has a high amount of midrange and backline enemies that Tycoon absolutely cannot deal with without a stepping stone for Miniwave to reach them.
As for Behemoth Slayer, Tycoon is not a stat-based unit, so you can throw general Behemoth usage out the window. Darkjo is immune to Weaken outright and Kurocroc is not an ideal matchup for Tycoon. However, Tycoon is solid into Ragin Gory and Rajakong, given the latter isnt spamming Waves. Overall, despite expectations of disappointment, Tycoon ends up actually beating the odds and ends up as a decent unit. Hes not anything spectactular, but theres justification to unlock this unit if you need extra help against Dark and Angel frontliners. Battle Cats - Summer Break Cats: Paradise - Start from Scratch](https://i.ytimg.com/vi/TcAmEvg3-Bo/mqdefault.jpg)









