Uploaded November 2025 | Updated September 2026, 1 week ago
Done for fun. Pyro from TurbulenceFD. Rain and ground spatter is PFX and hyper voxels. To speed up rendering of the street and foreground car as separate elements, I pre-rendered the pyro and mapped it on cards, which greatly decreased reflection calculation time.
Original movie scene is here- youtu.be/QT9p0tCiIPc?t=114
Done for fun. Pyro from TurbulenceFD. Rain and ground spatter is PFX and hyper voxels. To speed up rendering of the street and foreground car as separate elements, I pre-rendered the pyro and mapped it on cards, which greatly decreased reflection calculation time.
Original movie scene is here- youtu.be/QT9p0tCiIPc?t=114










