Uploaded September 2019 | Updated September 2026, 1 day ago
Highest graphics preset with 2xMSAA. PhysX is set to default (off?).
This is the Epic games store version that was recently given away for free. Performance is not great as there is some occasional stuttering when loading new areas or the X-ray room, which makes the FPS crawl down to 20. If I had to describe it, it's a solid 60 as long as you're in a single area, if you move to a different one there will be a 'loading' hitch, despite the game running on an SSD...
CPU: Ryzen 3700X
Mobo: MSI b450 Gaming PLUS
GPU: AMD Radeon VII @1750 MHz (-50 underclock), Memory clock: 1100 MHz @ 960mv. Custom fan curve.
RAM: Team Group TUF DDR4 3000 MT/s
Radeon Chill off.
Gameplay resolution at 4K with the highest possible settings.
Gameplay recorded with Radeon Relive. Performance while recording decreases by some margin. Normally, the GPU power consumption sits between 60 and 80 watts. GPU utilization of this game is not very high. So this is not a hard game to run at max settings.
Highest graphics preset with 2xMSAA. PhysX is set to default (off?).
This is the Epic games store version that was recently given away for free. Performance is not great as there is some occasional stuttering when loading new areas or the X-ray room, which makes the FPS crawl down to 20. If I had to describe it, it's a solid 60 as long as you're in a single area, if you move to a different one there will be a 'loading' hitch, despite the game running on an SSD...
CPU: Ryzen 3700X
Mobo: MSI b450 Gaming PLUS
GPU: AMD Radeon VII @1750 MHz (-50 underclock), Memory clock: 1100 MHz @ 960mv. Custom fan curve.
RAM: Team Group TUF DDR4 3000 MT/s
Radeon Chill off.
Gameplay resolution at 4K with the highest possible settings.
Gameplay recorded with Radeon Relive. Performance while recording decreases by some margin. Normally, the GPU power consumption sits between 60 and 80 watts. GPU utilization of this game is not very high. So this is not a hard game to run at max settings.
![[Short gameplay] AMD Radeon RX 6800 QUAKE RTX Temporal Upscaling 120 FPS Target
Runs and looks FANTASTIC! The temporal upscaling in Quake RTX is very well done!
CPU: Ryzen 3700X
Mobo: MSI B450 Gaming PLUS
GPU: AMD RX 6800. OC/UV @ 2400mhz@1000mv + SMART ACCESS MEMORY
RAM: Patriot VIPER Steel 16GBx2 @ 3200 MT/s cl16.
Driver: 21.2.3
Gameplay recorded with Radeon Relive INSTANT REPLAY. [Short gameplay] AMD Radeon RX 6800 QUAKE RTX Temporal Upscaling 120 FPS Target](https://i.ytimg.com/vi/tkxSa50uGnE/mqdefault.jpg)








![Batman Arkham City Radeon VII 4K Highest + DX11 Features Gameplay
Highest graphics preset with FXAA (High) and DX11 features enabled + tesselation.
This is the Epic games store version that was recently given away for free. Performance in this title is terrible out of the box with stuttering all over the place. After reading some forums, I modified the BmEngine.ini file with the following:
[TextureStreaming]
PoolSize=16384
Which (I believe) should match the VRAM amount of the Radeon VII. After applying this change, performance in this title has been absolutely FANTASTIC. I have yet to encounter any stutters or performance drops of any kind.
CPU: Ryzen 3700X
Mobo: MSI b450 Gaming PLUS
GPU: AMD Radeon VII @1750 MHz (-50 underclock), Memory clock: 1100 MHz @ 960mv. Custom fan curve.
RAM: Team Group TUF DDR4 3000 MT/s
Radeon Chill on from 55 FPS to 60 FPS.
Gameplay resolution at 4K with the highest possible settings.
Gameplay recorded with Radeon Relive. Performance while recording decreases by some margin. Normally, the GPU power consumption sits between 80 and 100 watts. GPU utilization of this game is not very high. So this is not a hard game to run at max settings. Batman Arkham City Radeon VII 4K Highest + DX11 Features Gameplay](https://i.ytimg.com/vi/wPGEC0mD61A/mqdefault.jpg)
