Uploaded June 2018 | Updated September 2026, 2 weeks ago
This TAS was more than a year ago. I haven't touched it since... It's so good, too.
Camera Obscura Levels: youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr
Twitch: twitch.tv/jongyon7192p
Soundcloud: soundcloud.com/derockproject
Twitter: twitter.com/jongyon7192p
Play in ultrahardcore games at reddit.com/r/ultrahardcore/new
This TAS was more than a year ago. I haven't touched it since... It's so good, too.
Camera Obscura Levels: youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr
Twitch: twitch.tv/jongyon7192p
Soundcloud: soundcloud.com/derockproject
Twitter: twitter.com/jongyon7192p
Play in ultrahardcore games at reddit.com/r/ultrahardcore/new

![[Celeste TAS] Float Perfection: Saving 1000 Frames (InTASity: Room A-09 & 10)
Thanks to Celeste Discord TASers, and the old 2016 La-Mulana Speedrunners!
InTASity: https://gamebanana.com/mods/390251
I think im officially calling them each as subpixel and subsubpixel. Subpixel so far usually meant anything not integer, but I think i can just come out of fucking nowhere, this fucking nobody, from a different community, just barge in, and fucking boldly declare that the definition of subpixel is an integer amount divided by 360. Then I will declare SubSubPixel as any remaining float value (multiplied by 45 to make a round number) if you take out the n/360 value. I now request... no, demand, that TAS tools subpixel information be retooled into this format because it would save me a lot of time but nobody else will really care tbh, and even if you did this Id still have to move the inputs to Excel to do some other weird shenanigans, and I mean what about bruteforcing? I still need to bruteforce on an IDE or something, and why am I not moving from java to like C or C++ already, what is wrong with me?
SM64 TAS/ABC Discord: https://discord.gg/ECskvyF
Twitch: http://twitch.tv/danpark/
Twitter: https://twitter.com/jongyon7192p [Celeste TAS] Float Perfection: Saving 1000 Frames (InTASity: Room A-09 & 10)](https://i.ytimg.com/vi/dD144drav5w/mqdefault.jpg)
![[WIP] (LM:TA-LE) La-Mulana Time Attack Low-Expert (9.5/11)
56%, (6/11) done, imo. Rerouting for some bosses. Look at X: at 1:53 to see the most satisfying thing ever. Should I commentate this when its done?
Camera Obscura Levels: https://www.youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr
Twitch: http://twitch.tv/jongyon7192p
Soundcloud: http://soundcloud.com/derockproject/
Twitter: http://twitter.com/jongyon7192p
Play in ultrahardcore games at http://reddit.com/r/ultrahardcore/new/ [WIP] (LM:TA-LE) La-Mulana Time Attack Low-Expert (9.5/11)](https://i.ytimg.com/vi/e7uczf0KKs0/mqdefault.jpg)

![BitFS 0x A Press Potential 12 Hour Timesave: [3 → 2.5 Days]
Theres a gap inside the elevator that makes up a slippery slope. We can ground pound in there, but unless we press A from inside, we cannot even escape this gap. Can we find a way to get out of this gap and still do BitFS in 0x A??? FIND OUT NEXT TIME ON AragonBall C!!!
SM64 TAS/ABC Discord: https://discord.gg/jxyRgsU
Camera Obscura Levels: https://www.youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr
Twitch: http://twitch.tv/jong_derock/
Play in ultrahardcore games at http://reddit.com/r/ultrahardcore/new/ BitFS 0x A Press Potential 12 Hour Timesave: [3 → 2.5 Days]](https://i.ytimg.com/vi/fXLlL9wuSl0/mqdefault.jpg)



![[Glitched Any%] Spotlight Room Escape: Chapter 1-3 [Menace] in 1:53
All five Chapter 1 speedruns will be uncommentated. I will post the actual solutions to the Rush Hour sliding block puzzles in the next video.
Notes: Take the orange sliding block, and just SHOVE it. Like rly hard. Just force, no special tricks to it.
SM64 TAS/ABC Discord: https://discord.gg/jxyRgsU
Camera Obscura Levels: https://www.youtube.com/playlist?list=PLP0jCPw9IPWiNlmF027ruTt3lHh5k_kZr
Twitch: http://twitch.tv/jong_derock/
Play in ultrahardcore games at http://reddit.com/r/ultrahardcore/new/ [Glitched Any%] Spotlight Room Escape: Chapter 1-3 [Menace] in 1:53](https://i.ytimg.com/vi/fm8ExbEW3YM/mqdefault.jpg)

