[Celeste TAS] Float Perfection: Saving 1000 Frames (InTASity: Room A-09 & 10) @jongyon7192p
[Celeste TAS] Float Perfection: Saving 1000 Frames (InTASity: Room A-09 & 10)  @jongyon7192p
Uploaded December 2022 | Updated September 2026, 2 weeks ago
Thanks to Celeste Discord TASers, and the old 2016 La-Mulana Speedrunners!
InTASity: gamebanana.com/mods/390251

I think i'm officially calling them each as subpixel and subsubpixel. Subpixel so far usually meant anything not integer, but I think i can just come out of fucking nowhere, this fucking nobody, from a different community, just barge in, and fucking boldly declare that the definition of subpixel is an integer amount divided by 360. Then I will declare SubSubPixel as any remaining float value (multiplied by 45 to make a round number) if you take out the n/360 value. I now request... no, demand, that TAS tools subpixel information be retooled into this format because it would save me a lot of time but nobody else will really care tbh, and even if you did this I'd still have to move the inputs to Excel to do some other weird shenanigans, and I mean what about bruteforcing? I still need to bruteforce on an IDE or something, and why am I not moving from java to like C or C++ already, what is wrong with me?

SM64 TAS/ABC Discord: discord.gg/ECskvyF
Twitch: twitch.tv/danpark
Twitter: twitter.com/jongyon7192p
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DeRockProject & the Attack of the Really Long Channel Name |

[Celeste TAS] Float Perfection: Saving 1000 Frames (InTASity: Room A-09 & 10)

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