Basic Post-Processing For Architectural Visualization With V-Ray Render Channels @Learn-archViz
Basic Post-Processing For Architectural Visualization With V-Ray Render Channels  @Learn-archViz
Uploaded July 2019 | Updated September 2026, 4 hours ago
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Tutorial Description:
This architectural visualization tutorial shows an important step in every good rendering, post-processing. To do this well, we should make sure to have good render channels, setup and generated using the V-Ray render engine (other engines can do this too). Generally, I use reflection, refraction, a Z depth pass and a few others, but those are the main ones for this particular project. You might want some self-illumination passes too. You just need to get creative.

Once in Photoshop, I show how to import these passes as layers then use them to enhance our scene and composite with them. Specifically, here we will be using refraction to make the building glow a little bit more, and using Z depth to add nice atmospherics to our scene, and frame the composition a little better. From this tutorial you will also learn some basic overall adjustments you can do in Photoshop.

Programs Used:
Vray
3ds Max
Photoshop
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Basic Post-Processing For Architectural Visualization With V-Ray Render Channels

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