Base Nevana - map01 @xxxvertigoxxx
Base Nevana - map01  @xxxvertigoxxx
Uploaded June 2019 | Updated September 2026, 2 weeks ago
I didn't know what to expect coming into this map but I was pleasantly surprised. The music track combined with the outdoor areas made for a great combo. Combat was a bit all over the place, mostly monster spam.

The first half of the map was solid however the second half was so busy and changed motif so many times that it felt very disjointed. I think if the map was cut up into four or so individual maps the pacing and flow would be much better.

The sense of the map being disjointed comes from the perceived lack of flow due to map size, mishmash of styles and overuse of UDMF/GZDoom features. The first time you see a reflective floor it's cool but then on the fifth time combined with fog it becomes a bit much.

By far the best part of the map was the detailing, that sector based spider mastermind was fucking awesome. There were lots of cool little bits of detailing to find if you take the time to look around. I really appreciate those little things.

I think if this map was split up into a few and polished a bunch it could be a really solid mapset.

Thread: doomworld.com/forum/topic/107108-base-nevana-my-second-wad
Base Nevana - map01D!Zone 150 (1995) -  Full Playthrough - Part 2[Maximum Doom] GREASE.WADWolfenstein: Machines of Death - Prologue[Maximum Doom] EP.WADFDA - The Moon, Phobos and Deimos - Episode 3[Maximum Doom] FLASH.WADFDA - Lust for Killing map02New School DeathmatchRobocop DoomTech Gone RetroHB Tom
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Base Nevana - map01

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