Uploaded December 2016 | Updated September 2026, 1 hour ago
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we go up to the fourth world, Spiller's Harbor, where we will find and collect all 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, 5 Silver Tokens, 1 Spaceship Toy, 1 Ice Cream, and learn 3 new moves from Bozzeye.
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we go up to the fourth world, Spiller's Harbor, where we will find and collect all 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, 5 Silver Tokens, 1 Spaceship Toy, 1 Ice Cream, and learn 3 new moves from Bozzeye.










