Uploaded November 2016 | Updated September 2026, 39 minutes ago
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we watch the introduction, then we learn the Pack-Whack move to unlock the Jiggywiggy's Temple door where we find our first Jiggy. Then we head over to the first world, Cliff Farm, where we will find and collect 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, learn 3 new moves from Bozzeye, and find all 5 of Momma Clucker's baby chicks.
Two months have passed after the events of the original Banjo-Kazooie, Grunty is still stuck under that boulder with no way of getting out. Klungo decides to use a robot in the form of Grunty, likely called, Mecha-Grunty. Once the robot's been activated, Grunty kidnaps Kazooie from Banjo and plans to go back in time to change history. So now Banjo must go on a new and portable adventure to save his breegull friend and stop Grunty from changing history.
In this part, we watch the introduction, then we learn the Pack-Whack move to unlock the Jiggywiggy's Temple door where we find our first Jiggy. Then we head over to the first world, Cliff Farm, where we will find and collect 10 Jiggies, 100 Musical Notes, 5 Jinjos, 2 Empty Honeycombs, 1 Mumbo Token, learn 3 new moves from Bozzeye, and find all 5 of Momma Clucker's baby chicks.










