Uploaded June 2021 | Updated September 2026, 4 hours ago
Developed by students in the spring 2021 AR/VR Capstone Class, at UW CSE.
BallARs is an augmented reality application that allows users to practice their basketball shooting skills by having the opportunity to shoot a virtual basketball into a virtual hoop and gain feedback from in-game physics and pose estimation. What makes our app unique is we will have a retargeted model to showcase how the user shot, and compare their shot to an NBA player.
The AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering) is an intensive 10-week class introducing students to AR/VR, WebXR tools, and to developing software apps as a team for AR (magicleap) and VR (oculus quest). Students also heard talks on different aspects of AR/VR.
https://courses.cs.washington.edu/courses/cse481v/21sp/
Developed by students in the spring 2021 AR/VR Capstone Class, at UW CSE.
BallARs is an augmented reality application that allows users to practice their basketball shooting skills by having the opportunity to shoot a virtual basketball into a virtual hoop and gain feedback from in-game physics and pose estimation. What makes our app unique is we will have a retargeted model to showcase how the user shot, and compare their shot to an NBA player.
The AR/VR Capstone Class, at UW CSE (University of Washington's Allen School of Computer Science & Engineering) is an intensive 10-week class introducing students to AR/VR, WebXR tools, and to developing software apps as a team for AR (magicleap) and VR (oculus quest). Students also heard talks on different aspects of AR/VR.
https://courses.cs.washington.edu/courses/cse481v/21sp/






![Teaser Video: Lifespan Age Transformation Synthesis
VIDEO: 60-second Teaser video [FULL project video: https://youtu.be/9fulnt2_q_Y]
TITLE: Lifespan Age Transformation Synthesis
AUTHORS: Roy Or-El, Soumyadip Sengupta, Ohad Fried, Eli Shechtman, Ira Kemelmacher-Shlizerman
ABSTRACT: We address the problem of single photo age progression and regression the prediction of how a person might look in the future, or how they looked in the past. Most existing aging methods are limited to changing the texture, overlooking transformations in head shape that occur during the human aging and growth process. This limits the applicability of previous methods to aging of adults to slightly older adults, and application of those methods to photos of children does not produce quality results. We propose a novel multi-domain image-to-image generative adversarial network architecture, whose learned latent space models a continuous bi-directional aging process. The network is trained on the FFHQ dataset, which we labeled for ages, gender, and semantic segmentation. Fixed age classes are used as anchors to approximate continuous age transformation. Our framework can predict a full head portrait for ages 0 70 from a single photo, modifying both texture and shape of the head. We demonstrate results on a wide variety of photos and datasets, and show significant improvement over the state of the art.
CODE: https://github.com/royorel/Lifespan_Age_Transformation_Synthesis
COLAB DEMO: https://colab.research.google.com/github/royorel/Lifespan_Age_Transformation_Synthesis/blob/master/LATS_demo.ipynb
DATA: https://github.com/royorel/FFHQ-Aging-Dataset
PROJECT PAGE: http://grail.cs.washington.edu/projects/lifespan_age_transformation_synthesis/ Teaser Video: Lifespan Age Transformation Synthesis](https://i.ytimg.com/vi/_jTFcjN2hBk/mqdefault.jpg)



