Uploaded May 2026 | Updated September 2026, 3 weeks ago
In this video I play BACK*SPACE, a liminal space walking simulator inspired by the unsettling aesthetic of The Backrooms and modern liminal horror games.
This might be my pick for the best liminal space game of 2026 so far. The game is absolutely packed with content, featuring 16 different levels, each one completely unique in atmosphere, layout, and tone. It constantly shifts what you think the experience is, keeping that uneasy feeling of never fully knowing where you are or what’s coming next.
This is a slow-burn walking simulator horror experience focused entirely on exploration and atmosphere. You’re dropped into endless, interconnected spaces that feel familiar yet deeply wrong—empty hallways, surreal architecture, and environments that lean heavily into that classic liminal space / Backrooms-style horror aesthetic.
There are no combat mechanics or traditional objectives. Just pure exploration through a liminal horror masterpiece built around tension, mood, and environmental storytelling.
If you enjoy:
• The Backrooms / liminal space horror
• Analog horror aesthetics
• Psychological walking simulators
• Indie horror games with deep atmosphere
BACK*SPACE Part 2: youtu.be/CuF5QLOIxeM
Chapters
0:00 Arrival
6:00 Insomnia
22:35 Loneliness
1:05:58 Confusion
1:27:47 Nostalgia
2:09:09 Vertigo
2:33:45 Negligence
2:48:57 Contentment
3:25:55 Continuity
3:48:13 Purity
In this video I play BACK*SPACE, a liminal space walking simulator inspired by the unsettling aesthetic of The Backrooms and modern liminal horror games.
This might be my pick for the best liminal space game of 2026 so far. The game is absolutely packed with content, featuring 16 different levels, each one completely unique in atmosphere, layout, and tone. It constantly shifts what you think the experience is, keeping that uneasy feeling of never fully knowing where you are or what’s coming next.
This is a slow-burn walking simulator horror experience focused entirely on exploration and atmosphere. You’re dropped into endless, interconnected spaces that feel familiar yet deeply wrong—empty hallways, surreal architecture, and environments that lean heavily into that classic liminal space / Backrooms-style horror aesthetic.
There are no combat mechanics or traditional objectives. Just pure exploration through a liminal horror masterpiece built around tension, mood, and environmental storytelling.
If you enjoy:
• The Backrooms / liminal space horror
• Analog horror aesthetics
• Psychological walking simulators
• Indie horror games with deep atmosphere
BACK*SPACE Part 2: youtu.be/CuF5QLOIxeM
Chapters
0:00 Arrival
6:00 Insomnia
22:35 Loneliness
1:05:58 Confusion
1:27:47 Nostalgia
2:09:09 Vertigo
2:33:45 Negligence
2:48:57 Contentment
3:25:55 Continuity
3:48:13 Purity










