Uploaded May 2021 | Updated September 2026, 2 weeks ago
Part 2 of 2
Lesson plan and notes: babycastles.github.io/Babycastles-Academy/workshops/rhythm-games.html
Project repository: github.com/8ude/WwiseRhythmGame
Want to make your own Rock Band levels? Tired of waiting for Rhythm Heaven on the Switch? Learn to make your own rhythm games in this hands-on workshop!
We will go through an example project that demonstrates how to use the Wwise Editor audiokinetic.com/products/wwise along with Unity unity.com to make our own rhythm-action game.
Along the way, we'll learn about some typical rhythm game concepts like beatmaps, call-and-response gameplay, and timing windows.
To follow along, be sure to make accounts with Unity and Wwise, and install the following software versions:
Unity version 2020.3.4 (later versions will probably work)
Wwise 2021, latest version
Some game development or Unity experience will be helpful, but is not required!
Corey Bertelsen is a sound designer, game developer and educator. He teaches classes in Music Games and Sound Design at NYU, and sometimes updates his website at 8ude.com -- Watch live at twitch.tv/babycastles
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.
Part 2 of 2
Lesson plan and notes: babycastles.github.io/Babycastles-Academy/workshops/rhythm-games.html
Project repository: github.com/8ude/WwiseRhythmGame
Want to make your own Rock Band levels? Tired of waiting for Rhythm Heaven on the Switch? Learn to make your own rhythm games in this hands-on workshop!
We will go through an example project that demonstrates how to use the Wwise Editor audiokinetic.com/products/wwise along with Unity unity.com to make our own rhythm-action game.
Along the way, we'll learn about some typical rhythm game concepts like beatmaps, call-and-response gameplay, and timing windows.
To follow along, be sure to make accounts with Unity and Wwise, and install the following software versions:
Unity version 2020.3.4 (later versions will probably work)
Wwise 2021, latest version
Some game development or Unity experience will be helpful, but is not required!
Corey Bertelsen is a sound designer, game developer and educator. He teaches classes in Music Games and Sound Design at NYU, and sometimes updates his website at 8ude.com -- Watch live at twitch.tv/babycastles
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.


And in general, this site gives invaluable CSS Help (google your question + "css tricks")
W3 schools is another fantastic resource – a sort of learner’s dictionary for HTML and CSS (and more). W3 Schools notably has nice “try it yourself” examples that let you edit real code.
[https://www.w3schools.com](https://www.w3schools.com)
For a more technical reference, all kibbles and bits included, see:
[https://developer.mozilla.org/en-US](https://developer.mozilla.org/en-US)
Everyone, regardless of experience, relies on Mozilla’s clearly written and comprehensive reference (and for that I am grateful).
If anyone has any questions, please email me (Stefan), my address is: stefan@pelikan.gd
Help keep Babycastles thriving during COVID-19! Participants are encouraged to send a $5 - $15 sliding scale donation. Venmo: @babycastles or make a one-time contribution or sign up for a membership at [https://withfriends.co/babycastles](https://withfriends.co/babycastles) Watch live at https://www.twitch.tv/babycastles
This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you. Babycastles Academy: Making Your First Website - CSS As a Design Tool](https://i.ytimg.com/vi/ZEZxE4slo9g/mqdefault.jpg)







![Happy New Year at Showpaper Gallery – Part 3
blogs.villagevoice.com/music/2011/01/since_october_n.php on.fb.me/jeHpDS
[[Exhibit]]
◥ Part of Terraforms - Game Mods at Babycastles ◥
Curated by Sarah Brin and Zach Gage
( v. ) 1. to modify a worlds environment so that it can support Earth life-forms, especially humans. An exhibition dedicated to game artists and their radical reconfigurations of traditional gamescapes. As we move further into the digital realm, the rules that govern it are becoming increasingly transparent. What was once clearly articulated has become an amorphous set of unchallenged rules and sociological boundaries. Despite their subtlety, these digital restrictions, much like the natural laws of the physical world, affect every aspect of the increasingly virtual lifestyles we lead. Yet, the virtural world is made of code, and its rules can be broken. These seven artists move outside of digital boundaries, forcibly modifying gamescapes while pressing us to rethink our beliefs.
◥WORKS◥
◥ Velvet Strike - Anne-Marie Schleiner
◢ opensorcery.net/velvet-strike
◥ Removeallweapons This, First Person - John Hendershot
◢ vimeo.com/11535437
◥ Tomb Raider I and II Patches - Robert Nideffer
◢ switch.sjsu.edu/CrackingtheMaze/robert.html
◥ Mario Battle No. 1, Mario is Drowning - Myfanwy Ashmore
◢ runme.org/project/+mariobattle/
◥ Rpgpaint - Guthrie Lonergan
◢ theageofmammals.com/rpgpaint/
◥ JFK: Reloaded - Traffic Management Ltd.
◢ fileplanet.com/192027/190000/fileinfo/JFK-Reloaded-v1.1-(Free-Game) ◥ Killing Spree - Zach Gage and Ramsey Nasser
Originally uploaded 2011. Happy New Year at Showpaper Gallery – Part 3](https://i.ytimg.com/vi/_q3itdNSq_4/mqdefault.jpg)
