Babycastles Academy: Making Rhythm Games In Unity And Wwise Part 2 @Babycastles
Babycastles Academy: Making Rhythm Games In Unity And Wwise Part 2  @Babycastles
Uploaded May 2021 | Updated September 2026, 2 weeks ago
Part 2 of 2

Lesson plan and notes: babycastles.github.io/Babycastles-Academy/workshops/rhythm-games.html

Project repository: github.com/8ude/WwiseRhythmGame

Want to make your own Rock Band levels? Tired of waiting for Rhythm Heaven on the Switch? Learn to make your own rhythm games in this hands-on workshop!

We will go through an example project that demonstrates how to use the Wwise Editor audiokinetic.com/products/wwise along with Unity unity.com to make our own rhythm-action game.

Along the way, we'll learn about some typical rhythm game concepts like beatmaps, call-and-response gameplay, and timing windows.

To follow along, be sure to make accounts with Unity and Wwise, and install the following software versions:

Unity version 2020.3.4 (later versions will probably work)
Wwise 2021, latest version

Some game development or Unity experience will be helpful, but is not required!

Corey Bertelsen is a sound designer, game developer and educator. He teaches classes in Music Games and Sound Design at NYU, and sometimes updates his website at 8ude.com -- Watch live at twitch.tv/babycastles


This program is supported, in part, by public funds from the New York City Department of Cultural Affairs in partnership with the City Council. And by Babycastles members. Thank you.
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Babycastles Academy: Making Rhythm Games In Unity And Wwise Part 2

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