AWS Boss Level Podcast - Episode 10 - Discussing Cloud Game Development @AWSGameTech
AWS Boss Level Podcast - Episode 10 - Discussing Cloud Game Development  @AWSGameTech
Uploaded June 2025 | Updated September 2026, 1 week ago
(**SLIGHT AUDIO WARNING** - There was a change to the audio mixing that impacted the gain of the recording and was corrected for during editing. This is the last episode recorded before the problem was isolated and repaired. Some audio may be slightly louder in parts, but mostly ok! Don't want people to be startled!)

On this episode of Boss Level, Principal Evangelist for Video Games, Chris Melissinos, is joined by AWS colleagues, Principal Solutions Architect, Jon Bartlett, Senior Solutions Architect, Gena Gizzi, and Solutions Architects Gabriel Batista and Henry Kiem, as we dive into the engine room of modern game development and unravel how leading studios are leveraging AWS cloud infrastructure to revolutionize their development pipelines.

Through real-world examples, our expert panel will uncover how smart build distribution and cloud-based build farms are dramatically reducing bottlenecks that have traditionally plagued game development.

The crew will also offer an intimate look at the technology stack that’s enabling game studios to work faster and more efficiently than ever before, whether they’re indie developers or AAA powerhouse.

If you’ve ever wondered how modern games are build in the cloud, this is your chance to peer behind the curtain!

-- SHOW LINKS --

Cloud Game Development Toolkit Repository: github.com/aws-games/cloud-game-development-toolkit

Cloud Game Development Toolkit Documentation: aws-games.github.io/cloud-game-development-toolkit/latest

6 lessons game developers can learn from Epic Games’ cloud governance strategy: aws.amazon.com/blogs/gametech/6-lessons-game-developers-can-learn-from-epic-games-cloud-governance-strategy

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AWS Boss Level Podcast - Episode 10 - Discussing Cloud Game Development

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