AWE Nite Queensland: State of Play: Real-Time Engines 2026 @AWEXR
AWE Nite Queensland: State of Play: Real-Time Engines 2026  @AWEXR
Uploaded March 2026 | Updated September 2026, 6 days ago
Join us on Friday 27 March for a straight, practical panel discussion on the current reality of real-time engines. Hosted by Seb Fehr, Studio Director at Actuator Digital, the panel will explore what teams are shipping, performance and platform constraints, toolchains and pipelines, ecosystem dependencies, and the trade-offs that drive engine choice. No vendor slides—just what’s working (and what isn’t).


After the panel, stick around to network with other developers, studios, training & simulation teams, tech artists, designers, and producers.


Joining the panel are:

Blake Kammermann: Dr. Blake Kammermann works as a games educator, researcher, developer, and brIGDA Treasurer helping to support emerging developers and the QLD games community.

Patrick Chang: Having dipped in and out of the XR space for the last 7 years, Patrick has tried about everything there is to do on a headset and now is on the cutting edge with the Meta Horizon platform.

Nathan Hoad: Nathan is an award winning engineer/artist and managed to sneak into the games industry by releasing a bunch of popular Godot plugins and accidentally making a name for himself in the Godot community.

Josh Sanderson: Josh is a video game programmer with over 15 years of experience in the field, and has worked on many award-winning and million-selling titles for companies and for himself, in many engines including custom C++, Unity and currently Unreal.


For those who can’t join us in person, a livestream will be available (details coming soon).


AWE Nite Queensland is organised in partnership with Immerse Australia, Actuator Digital, and Queensland XR Hub.
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AWE Nite Queensland: State of Play: Real-Time Engines 2026

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