LBE XR - The Real Business of Entertainment by Kevin Williams from KWP @AWEXR
LBE XR - The Real Business of Entertainment by Kevin Williams from KWP  @AWEXR
Uploaded July 2026 | Updated September 2026, 6 days ago
Industry specialist Kevin Williams, discusses current and future business of XR deployment in the commercial entertainment sector. With exclusive experience of the market and the trends driving the business - revealing how VR, MR and AR are actually creating strong business supported by high IP.

Session Speakers:
- Kevin Williams, Founder, KWP

This session was recorded at AWE USA 2026 - the world's leading XR + AI event series. To learn more visit: awexr.com
LBE XR - The Real Business of Entertainment by Kevin Williams from KWPLeveraging Immersive XR Technology in Manufacturing at General MotorsCreate Social Stories: LBE Marketing & Community-Building by Ryan Bromsgrove and Ashley BlakeThe Future of Enterprise Learning: Integrating LLMs, VR, and Agentic AI at ScaleThink Spatial by Avi Bar Zeev: how to design user experience for XR (Builder to Founder workshop)Making Magical Mixed Reality Games by Nicole Lazzaro from XEODesign IncXR for Decision-Making in Sports and Health by Habib Noorbhai from North-West UniversityPANEL: You’ve launched your game, now what? A talk about extending your game’s profitabilityWhere XR Meets Real Science: Unlocking Insights in Disaster, Space Weather & Earth ObservationScaling the Personal AI Ecosystem with Nima Shams from QualcommAWE Nite Chicago | The Next Evolution of Drones & RoboticsFrom 2D Flat Screen AI Content to Fully Immersive XR AI Workflows and Use Cases
AWE XR |

LBE XR - The Real Business of Entertainment by Kevin Williams from KWP

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER