Uploaded September 2017 | Updated September 2026, 1 week ago
Music:
Gareth Emery & Standerwick - Saving Light (Decoy! Remix) [feat. HALIENE]
youtube.com/watch?v=GWECsAOI6ks
Avatars Shown:
Force of Nature (Flux)
Onmyoji (Tarot)
Yokai Arachna (Limited Edition)
Bajutsu Benzi (Sir Benzington, Limited Edition)
Play Heroes of Newerth for FREE: heroesofnewerth.com
Music:
Gareth Emery & Standerwick - Saving Light (Decoy! Remix) [feat. HALIENE]
youtube.com/watch?v=GWECsAOI6ks
Avatars Shown:
Force of Nature (Flux)
Onmyoji (Tarot)
Yokai Arachna (Limited Edition)
Bajutsu Benzi (Sir Benzington, Limited Edition)
Play Heroes of Newerth for FREE: heroesofnewerth.com




![Dev Blog: [HoN 4.2.0] Geomancer Rework
HoN 4.2.0 hits Newerth on 8/15/2017.
Geomancer Rework:
Melee Intelligence Hero
Role: Ganker
Play-Style: Uses Tunneling and Sonar to track down solo prey
Unique: Sonar tracking
Theme: Giant Wyrm Creature where the player only sees a portion of its entire body.
Strength: 18 + 2.0
Agility: 16 + 1.2 per level
Intelligence: 22 + 2.6 per level
Movement Speed: 325
Dig
- Magic Damage changed from 70/140/210/280 to 100/150/200/250.
Ability 2: Earth’s Grasp (Reworked)
*Range: 900
*Radius: 150
*Mana Cost: 125
*Cooldown: 19/16/13/10 seconds
- Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earth’s Grasp to units hit for 4 seconds.
- Earth’s Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving.
- Earths Grasp also Sights and Reveals affected targets for the duration.
Ability 3: Geo Stalk (Reworked)
*Radius: 1200/1400/1600/1800
*Cooldown: 75 seconds
- Upon use Geomancer burrows into the ground for the next 30 seconds. (may be activated again to emerge)
- This allows him to see moving enemies as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his attack range to melee.
- Geomancer is also invisible while burrowed but is revealed to enemies within 400 radius of him
Ability 4: Crystal Field (Reworked)
*Range: 600
*Radius: 350
*Mana Cost: 150/200/250
*Cooldown: 120/100/80 seconds
- Upon use immobilizes target enemy for 2.5 seconds.
- When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target.
* The original target is not affected by this.
- Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field.
Play Heroes of Newerth for FREE: http://www.heroesofnewerth.com/ Dev Blog: [HoN 4.2.0] Geomancer Rework](https://i.ytimg.com/vi/ZW_94u0NwlE/mqdefault.jpg)





![[HoN 4.3.3] Dev Blog: Kongor
A Very 8-Bit Christmas Website: http://www.heroesofnewerth.com/8bit2
A Very 8-Bit Christmas Forum Post: https://forums.heroesofnewerth.com/showthread.php?601140-A-Very-8-Bit-Christmas-4-3-2-(12-5)-amp-4-3-3-(12-19)-8-Bit-II-Balance-Promos-amp-More
HoN 4.3.3 hits Newerth on 12/19/2017.
Play Heroes of Newerth for FREE: http://www.heroesofnewerth.com/ [HoN 4.3.3] Dev Blog: Kongor](https://i.ytimg.com/vi/aw9X1qTTer8/mqdefault.jpg)