Dev Blog: [HoN 4.2.0] Geomancer Rework @heroesofnewerth
Dev Blog: [HoN 4.2.0] Geomancer Rework  @heroesofnewerth
Uploaded August 2017 | Updated September 2026, 2 weeks ago
HoN 4.2.0 hits Newerth on 8/15/2017.

Geomancer Rework:
Melee Intelligence Hero
Role: Ganker
Play-Style: Uses Tunneling and Sonar to track down solo prey
Unique: Sonar tracking
Theme: Giant Wyrm Creature where the player only sees a portion of its entire body.

Strength: 18 + 2.0
Agility: 16 + 1.2 per level
Intelligence: 22 + 2.6 per level

Movement Speed: 325

Dig
- Magic Damage changed from 70/140/210/280 to 100/150/200/250.

Ability 2: Earth’s Grasp (Reworked)
*Range: 900
*Radius: 150
*Mana Cost: 125
*Cooldown: 19/16/13/10 seconds

- Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earth’s Grasp to units hit for 4 seconds.
- Earth’s Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving.
- Earth's Grasp also Sights and Reveals affected targets for the duration.


Ability 3: Geo Stalk (Reworked)
*Radius: 1200/1400/1600/1800
*Cooldown: 75 seconds

- Upon use Geomancer burrows into the ground for the next 30 seconds. (may be activated again to emerge)
- This allows him to see moving enemies as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his attack range to melee.
- Geomancer is also invisible while burrowed but is revealed to enemies within 400 radius of him

Ability 4: Crystal Field (Reworked)
*Range: 600
*Radius: 350
*Mana Cost: 150/200/250
*Cooldown: 120/100/80 seconds

- Upon use immobilizes target enemy for 2.5 seconds.
- When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target.
* The original target is not affected by this.
- Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field.

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Dev Blog: [HoN 4.2.0] Geomancer Rework

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