Uploaded October 2020 | Updated September 2026, 3 weeks ago
Originally filmed in 2018, we decided to bring our four part series about Audio, Art, Game Design and Programming to our YouTube channel. Players increasingly expect more from games and the quality of audio production is no different. Dynamic soundscapes are complex but when done well, they are key to player immersion.
To achieve the signature sounds of Halo, the iconic screeching of one of cinemas deadliest predators in Alien: Isolation or the mythical spells and giant battles of Total War, our audio team are involved in a huge array of creative sound endeavours.
Read more about audio at Creative Assembly
➤ creative-assembly.com/blog/creative-chronicles-audio
#CreativeAssembly #TotalWar
Keep up to date:
twitter.com/cagames
en-gb.facebook.com/CreativeAssembly
Find out more:
creative-assembly.com
creative-assembly.com/careers
--------------------------------------------------------------
"GATHERING THE GREATEST"
We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.
We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.
Creative Assembly is about the right people making the best games.
If that sounds like you... JOIN US!
creative-assembly.com/careers/view/all
--------------------------------------------------------------
"CREATING THE BEST"
Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.
With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.
This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
Originally filmed in 2018, we decided to bring our four part series about Audio, Art, Game Design and Programming to our YouTube channel. Players increasingly expect more from games and the quality of audio production is no different. Dynamic soundscapes are complex but when done well, they are key to player immersion.
To achieve the signature sounds of Halo, the iconic screeching of one of cinemas deadliest predators in Alien: Isolation or the mythical spells and giant battles of Total War, our audio team are involved in a huge array of creative sound endeavours.
Read more about audio at Creative Assembly
➤ creative-assembly.com/blog/creative-chronicles-audio
#CreativeAssembly #TotalWar
Keep up to date:
twitter.com/cagames
en-gb.facebook.com/CreativeAssembly
Find out more:
creative-assembly.com
creative-assembly.com/careers
--------------------------------------------------------------
"GATHERING THE GREATEST"
We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.
We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.
Creative Assembly is about the right people making the best games.
If that sounds like you... JOIN US!
creative-assembly.com/careers/view/all
--------------------------------------------------------------
"CREATING THE BEST"
Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.
With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.
This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
