Managing Complexity in Game Audio | Creative Assembly and BAFTA Games @CreativeAssembly
Managing Complexity in Game Audio | Creative Assembly and BAFTA Games  @CreativeAssembly
Uploaded November 2019 | Updated September 2026, 2 weeks ago
In our latest BAFTA tutorial, we look at complexity in game audio. How do you go from hearing two soldiers in combat to two thousand, all within a quick scroll of the mouse wheel?

Our Total War Sound Designers will outline the systems and design strategies employed to tackle the unique challenges of creating sound for real-time strategy battles on a massive scale. Accounting for close-up detail with hundreds of different soldier and weapon types, war machines, creatures and magic spells, while at the same time ensuring a coherent and compelling soundscape for wide strategic perspectives, and everything in between. You’ll hear about how we create crowd and foley sounds that scale, and about our efforts to achieve clarity and readability in the mix, and to provide focus according to gameplay context. Read more about Audio at CA creative-assembly.com/blog/creative-chronicles-audio

#CreativeAssembly

Keep up to date:
twitter.com/cagames
en-gb.facebook.com/CreativeAssembly

Find out more:
creative-assembly.com
creative-assembly.com/careers

--------------------------------------------------------------

"GATHERING THE GREATEST"
We gather the greatest talent out there, coming together to craft authentic and detailed experiences of the highest quality.

We focus on our strengths and embrace our uniqueness, collaborating across teams and giving everyone the trust and respect to be masters of their craft.

Creative Assembly is about the right people making the best games.

If that sounds like you... JOIN US!
creative-assembly.com/careers/view/all

--------------------------------------------------------------

"CREATING THE BEST"
Established in 1987, Creative Assembly is one of the oldest and largest UK game developers with over 500 talented staff across state-of-the-art studios in West Sussex, UK and Sofia, Bulgaria.

With quality and authenticity our goals, we devote ourselves to an exceptional level of detail within all our games.

This focus on quality has filled our awards cabinet - from BAFTAs to Ivor Novellos. We owe this to our team of world-class, diverse and multi-national creatives, who unite to craft some of the most renowned gaming experiences, giving our loyal fans worlds in which to immerse themselves.
Managing Complexity in Game Audio | Creative Assembly and BAFTA Games
Creative Assembly |

Managing Complexity in Game Audio | Creative Assembly and BAFTA Games

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER