Atari VCS/2600 Q*bert (Parker Brothers) - glitched pyramid, part 1 @ScottithGames
Atari VCS/2600 Q*bert (Parker Brothers) - glitched pyramid, part 1  @ScottithGames
Uploaded March 2018 | Updated September 2026, 2 weeks ago
University of Freiburg AI researchers Patryk Chrabaszcz, Ilya Loshchilov, and Frank Hutter found a pattern that allows for a glitch where you can stay on a pyramid (after completing it) and roll the score (article and video). However, repeating the exact sequence of moves (on either a real cartridge + system or the Stella emulator) triggers a red Coily to appear, at which point the ‘empty’ pyramid round ends and the next round begins normally. The difference between them is a slight pause before making the first jump after completing the round. In order to move higher up the pyramid, you need to jump when the square you’re on is blue.

businessinsider.com/qbert-artificial-intelligence-machine-learning-2018-2
arxiv.org/abs/1802.08842
youtube.com/watch?v=meE5aaRJ0Zs
youtube.com/watch?v=VGyeUuysyqg

See the Atari Compendium's Easter egg page for more information:
ataricompendium.com/game_library/easter_eggs/vcs/vcs.html
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Atari VCS/2600 Q*bert (Parker Brothers) - glitched pyramid, part 1

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