Atari VCS/2600 Dig Dug - alternate rounds @ScottithGames
Atari VCS/2600 Dig Dug - alternate rounds  @ScottithGames
Uploaded March 2018 | Updated September 2026, 3 weeks ago
On a game set to normal, there are basically 12 different rounds, after which they repeat. They are in sets of 4 rounds each, with the top soil layer colors being yellow, light green, and pink. This holds true until you pass round 126 (which is where this video starts). After round 126, you’ll see rounds with strange layouts and sometimes only 1 or no rocks (so you can't always get the bonus veggie points).

See the Atari Compendium website for more information:
ataricompendium.com/game_library/easter_eggs/vcs/vcs.html
Atari VCS/2600 Dig Dug - alternate roundsGreyhound Electronics Inc. 3-in-1 card game machineAtari VCS/2600 Wabbit (Games By Apollo) - glitchAtari 8-bit Pharaohs Pyramid endingAtari VCS/2600 Crazy Climber - Mad Doctor item changes to eggAtari VCS/2600 Pleiades (UA Limited) - longplayAtari 8-bit/5200 Mountain King (K-Byte / CBS Electronics) - Easter egg alternative methodAtari 8-bit Gemstone Warrior (SSI) - endingAtari VCS/2600 Sentinel - longplayAtari 8-bit Mr. Do! (Datasoft) - EXTRA monster glitchAtari 8-bit Joust - disappearing graphicsAtari VCS/2600 Popeye (Parker Brothers) - graphics glitch
ScottithGames |

Atari VCS/2600 Dig Dug - alternate rounds

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER