Uploaded December 2018 | Updated September 2026, 2 weeks ago
Asteroids achieves very high frame rates by moving key object list processing performance bottlenecks off of the CPU and into highly parallel GPU mesh shading programs.
For more information, view here: devblogs.nvidia.com/using-turing-mesh-shaders-nvidia-asteroids-demo
Asteroids achieves very high frame rates by moving key object list processing performance bottlenecks off of the CPU and into highly parallel GPU mesh shading programs.
For more information, view here: devblogs.nvidia.com/using-turing-mesh-shaders-nvidia-asteroids-demo










