Uploaded February 2026 | Updated September 2026, 18 hours ago
In this first video (of 3) you'll learn the basics of a simple single-machine Unreal Engine VP workflow with Live FX Studio. We'll go over prepping the Unreal project, and creating the projection setup in Live FX. Lastly, we'll colorgrade the scene a little. Make sure to also watch part 2 and 3 of this series!
Chapters:
00:00 Intro & Workflow overview
04:55 Unreal Textureshare Workflow
05:55 Prepping the Unreal project
06:18 Live FX Projection Setup
07:25 Node Tree, data-flow and Live Links explained
11:05 Configuring the Unreal project and Live Link
15:38 Start Unreal in game mode & pipeline delays explained
18:10 Outer Frustum: Inner frustum overscan
19:35 Outer Frustum: Use pre-recorded clip
21:05 Outer Frustum: Use snapshot straight from Unreal
21:50 Outer Frustum: Use 360 snapshot via Live Links panel
22:45 Colorgrading the scene
In this first video (of 3) you'll learn the basics of a simple single-machine Unreal Engine VP workflow with Live FX Studio. We'll go over prepping the Unreal project, and creating the projection setup in Live FX. Lastly, we'll colorgrade the scene a little. Make sure to also watch part 2 and 3 of this series!
Chapters:
00:00 Intro & Workflow overview
04:55 Unreal Textureshare Workflow
05:55 Prepping the Unreal project
06:18 Live FX Projection Setup
07:25 Node Tree, data-flow and Live Links explained
11:05 Configuring the Unreal project and Live Link
15:38 Start Unreal in game mode & pipeline delays explained
18:10 Outer Frustum: Inner frustum overscan
19:35 Outer Frustum: Use pre-recorded clip
21:05 Outer Frustum: Use snapshot straight from Unreal
21:50 Outer Frustum: Use 360 snapshot via Live Links panel
22:45 Colorgrading the scene










