Uploaded April 2010 | Updated September 2026, 18 hours ago
Get down to the church floor and approach it. Can it really be that easy? Go
ahead and interact with it.
Of course not. Four stone tablets rise from the floor in the previous area. Go
and check them out. Put Eagle Vision on to see some things on the floor. Step
onto the very first tablet you see.
This activates a platforming section and a lever you must pull before it
retracts. Go back to the corner behind the sarcophagus and climb up here. Jump
up to the wall and then onto the platform above the sarcophagus. Jump to the
north wall and climb the railing. Go left and then turn left again. Jump to the
top of this wall and hop all the gaps to the south wall. Shimmy over and climb
over the railing. Now, climb the dark structure that looks like a pipe organ
(I think it is) and you can see the lever waiting for you. Jump to it.
Step on the southern switch next. The starting point for this platforming
trial is to Ezio's left. Take the platforms, swing bar and so on to the south
wall. You'll land on top of another narrow wall. Take this all the way to the
right, under an arch. Turn right and follow this wall down, then turn right
again and take the beam under a railing. Climb up to this railing. Go left and
then turn right to jump to the hanging crosses. When you reach the opposite
balcony, turn right. Jump across all these beams to reach the south wall again.
Climb up the big mural here about halfway and then jump away from the wall to
reach the lever. Two down.
Step on the west one next. This one is a bit faster. Go to the left and find
the little altars. Climb the painting to get on top of the first one, then hop
across the rest. Jump to the ledge on the column here. Shimmy around it to the
other side and drop onto the beam. Jump across several beams here. At the end,
turn left and climb up the wall. Now, just climb up the cross as high as you
can and jump away to a swing bar. Swing twice to reach the lever.
For the last one, climb the small platform to the right. Jump to the stone
structure in front of you, and the larger one in the center. Next, jump north
to the wooden poles and hop across those to the platform at the north wall.
Jump to the ledge on the right and shimmy around a bit. You should see some
very small pedestals above. Point the Left Analog Stick up and Ezio should
climb up these. Climb and shift around until you can get up to and over the
balcony railing. Go left and find the crates in the corner. Use these to climb
up the wall. At the top, jump away and you'll latch onto a beam. Pull yourself
up and then from there, it's just a short hop to the last lever.
With all four levers activated, the floor opens up to reveal a secret area.
Drop down here and you'll find the real tomb. Pilfer all the goods and take
the seal.
Get down to the church floor and approach it. Can it really be that easy? Go
ahead and interact with it.
Of course not. Four stone tablets rise from the floor in the previous area. Go
and check them out. Put Eagle Vision on to see some things on the floor. Step
onto the very first tablet you see.
This activates a platforming section and a lever you must pull before it
retracts. Go back to the corner behind the sarcophagus and climb up here. Jump
up to the wall and then onto the platform above the sarcophagus. Jump to the
north wall and climb the railing. Go left and then turn left again. Jump to the
top of this wall and hop all the gaps to the south wall. Shimmy over and climb
over the railing. Now, climb the dark structure that looks like a pipe organ
(I think it is) and you can see the lever waiting for you. Jump to it.
Step on the southern switch next. The starting point for this platforming
trial is to Ezio's left. Take the platforms, swing bar and so on to the south
wall. You'll land on top of another narrow wall. Take this all the way to the
right, under an arch. Turn right and follow this wall down, then turn right
again and take the beam under a railing. Climb up to this railing. Go left and
then turn right to jump to the hanging crosses. When you reach the opposite
balcony, turn right. Jump across all these beams to reach the south wall again.
Climb up the big mural here about halfway and then jump away from the wall to
reach the lever. Two down.
Step on the west one next. This one is a bit faster. Go to the left and find
the little altars. Climb the painting to get on top of the first one, then hop
across the rest. Jump to the ledge on the column here. Shimmy around it to the
other side and drop onto the beam. Jump across several beams here. At the end,
turn left and climb up the wall. Now, just climb up the cross as high as you
can and jump away to a swing bar. Swing twice to reach the lever.
For the last one, climb the small platform to the right. Jump to the stone
structure in front of you, and the larger one in the center. Next, jump north
to the wooden poles and hop across those to the platform at the north wall.
Jump to the ledge on the right and shimmy around a bit. You should see some
very small pedestals above. Point the Left Analog Stick up and Ezio should
climb up these. Climb and shift around until you can get up to and over the
balcony railing. Go left and find the crates in the corner. Use these to climb
up the wall. At the top, jump away and you'll latch onto a beam. Pull yourself
up and then from there, it's just a short hop to the last lever.
With all four levers activated, the floor opens up to reveal a secret area.
Drop down here and you'll find the real tomb. Pilfer all the goods and take
the seal.
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The second part of golden ending route, all counselors, Travis, Bobby alive and kill Silas.
- Used 1 rewind to save Kaitlyn in chapter 10.
- All Tarot Cards, Evidences, Clues* Collected.
*Due to branching path, Im missing one clue in chapter 2 on purpose where Nick chooses between Rocky Road and Shady Grove.
+ Rocky Road: The Hanged Man (tarot card)
+ Shady Grove: Rangers Box (clue)
As the sun sets on the last day of summer camp, the teenage counselors of Hackett’s Quarry throw a party to celebrate. No kids. No adults. No rules.
Things quickly take a turn for the worse.
Hunted by blood-drenched locals and something far more sinister, the teens party plans unravel into an unpredictable night of horror. Friendly banter and flirtations give way to life-or-death decisions, as relationships build or break under the strain of unimaginable choices.
Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes.
How will your story unfold?
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