Uploaded April 2010 | Updated September 2026, 10 hours ago
This glyph, called Brothers, has more slider puzzles. This one is trickier
though because some rings cannot be moved alone. Moving one will move another
so pay attention. If one ring has to be moved for another to be aligned, then
find the ring in that pair that can also be moved by itself and purposely
misalign it so that when you move them as a pair, the single one is aligned
again.
For the second slider, note that one outer ring and one inner ring are
connected. Moving the outer one moves the inner one, but the inner one can be
moved by itself so you can fix it any time. Also, the very center is fixed and
cannot be moved so you need to align the puzzle around it. The same applies
for the third puzzle.
The fourth one is a lot harder because two pairs of rings are paired together
and the image is black and white and it's hard to match things up. If you
tinker around with it long enough though, you can match up hands to arms and
so forth. Make sure the puzzle is aligned from the center outward since the
center is also fixed here.
This glyph, called Brothers, has more slider puzzles. This one is trickier
though because some rings cannot be moved alone. Moving one will move another
so pay attention. If one ring has to be moved for another to be aligned, then
find the ring in that pair that can also be moved by itself and purposely
misalign it so that when you move them as a pair, the single one is aligned
again.
For the second slider, note that one outer ring and one inner ring are
connected. Moving the outer one moves the inner one, but the inner one can be
moved by itself so you can fix it any time. Also, the very center is fixed and
cannot be moved so you need to align the puzzle around it. The same applies
for the third puzzle.
The fourth one is a lot harder because two pairs of rings are paired together
and the image is black and white and it's hard to match things up. If you
tinker around with it long enough though, you can match up hands to arms and
so forth. Make sure the puzzle is aligned from the center outward since the
center is also fixed here.





![[PC] Resident Evil 6 - Helena - The Mercenaries No Mercy Solo - Creature Workshop (2,271k)
This is why i hate this stage so much .... FUUUUUUU [PC] Resident Evil 6 - Helena - The Mercenaries No Mercy Solo - Creature Workshop (2,271k)](https://i.ytimg.com/vi/g7ZOXMHyhDE/mqdefault.jpg)



![[PC] Resident Evil 6 - Chris EX2/ Sherry EX2 - The Mercenaries No Mercy Co-op - Requiem For War
[PC] Resident Evil 6 - Chris EX2/ Sherry EX2 - The Mercenaries No Mercy Co-op - Requiem For War [PC] Resident Evil 6 - Chris EX2/ Sherry EX2 - The Mercenaries No Mercy Co-op - Requiem For War](https://i.ytimg.com/vi/iF21bgilURM/mqdefault.jpg)
![The Quarry - Chapter 7, 8, 9, 10 - GOLDEN ENDING [PC]
The second part of golden ending route, all counselors, Travis, Bobby alive and kill Silas.
- Used 1 rewind to save Kaitlyn in chapter 10.
- All Tarot Cards, Evidences, Clues* Collected.
*Due to branching path, Im missing one clue in chapter 2 on purpose where Nick chooses between Rocky Road and Shady Grove.
+ Rocky Road: The Hanged Man (tarot card)
+ Shady Grove: Rangers Box (clue)
As the sun sets on the last day of summer camp, the teenage counselors of Hackett’s Quarry throw a party to celebrate. No kids. No adults. No rules.
Things quickly take a turn for the worse.
Hunted by blood-drenched locals and something far more sinister, the teens party plans unravel into an unpredictable night of horror. Friendly banter and flirtations give way to life-or-death decisions, as relationships build or break under the strain of unimaginable choices.
Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes.
How will your story unfold?
#supermassivegame #walkthrough #gaming #thequarry The Quarry - Chapter 7, 8, 9, 10 - GOLDEN ENDING [PC]](https://i.ytimg.com/vi/iJeAnKk9l8I/mqdefault.jpg)