Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU) @arnoldrenderer
Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)  @arnoldrenderer
Uploaded July 2023 | Updated September 2026, 2 days ago
This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.

help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html

help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_cellnoise_html

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Arnold Tutorial: How to use the distance shader to create a ripple using bump mapping in Maya (GPU)

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