Uploaded July 2023 | Updated September 2026, 2 days ago
This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_cellnoise_html
#arnoldrenderer #shaders #shading
This tutorial shows how to use the distance shader with the cell_noise and bump 2d shader to create some sand and water ripples around an object.
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html
help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_cellnoise_html
#arnoldrenderer #shaders #shading










