Arnold Tutorial - Ambient Occlusion Normal in Maya using LookdevX @arnoldrenderer
Arnold Tutorial - Ambient Occlusion Normal in Maya using LookdevX  @arnoldrenderer
Uploaded June 2025 | Updated September 2026, 2 hours ago
This tutorial shows how to use the custom normal of the Ambient Occlusion shader to change its direction.

help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_ambient_occlusion_html

#arnoldrenderer #shading #rendering

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Arnold Tutorial - Ambient Occlusion Normal in Maya using LookdevX@arnoldrenderer#arnoldrenderer #gpuLens Effects Bloom Imager in Arnold 7.4.4.0Toon rendering in ArnoldArnold Tutorial - Cityscape with line segments in Maya#arnoldrenderer #gpuArnold Tutorial - Nearest Points shader in Maya#arnoldrenderer #gpuArnold Tutorial -  Gaussian Splat Points in MayaArnold Tutorial - Transmission Shadow Density in Maya (GPU)Arnold Tutorial - Lens Effects Bloom Imager in 3ds Max (Arnold 7.4.4.0)
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Arnold Tutorial - Ambient Occlusion Normal in Maya using LookdevX

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