Uploaded October 2022 | Updated September 2026, 12 hours ago
A really lucky game in all honesty. Also this is a replay file, meaning there are bugs in the replay.
First things first before anyone ask:
What camo is that? A custom camo that only I can see.
What decal is that? A custom decal only I can see.
Replay Issues:
- If I go into sniper view to try to show where I am aimming, I have to quickly adjust the camera as it is not locked onto my reticle.
- The replay does not properly show me locking my turret as I look around, this is why there will be a bunch of random turret movement in the replay.
---------- MATCH DESCRIPTION --------------
The match starts out rather slow. I push to F6 quickly to see if I can get any easy damage in. Need to stay in cover as the enemy TR-85M1 and T-64A Mod will have easy shots on me if I move out of cover. At some point those two mbts back up allowing me to get shots on the other mbts around D7.
Eventually I decide I can't make any gains here and start to back up.. but the enemy TR-85M1 pushes out and dies, in which case I change my choice again and move towards D7 to get back shots on the other mbts.
At this point I decide it isn't safe to chase the survivors up north and head back south taking a safe route behind the bridge. I also only have 2 AP shells left by now. (I loaded 20 AP and 30 HEAT maybe a mistake)
I return south to try to help the Leopard 1A5 but I'm too slow, I also notice I can't reliable pen the T-72M1 from the front with HEAT and only have 2 AP shells left, which won't be enough to kill it. My last two teammates to the north are too far away to help and in the wide open.
I retreat to I8 to make my last stand, trying to decide if I just want to try to hide and wait for someone to pass by me, or let them see where I am without having to get close to me. So I went to the road opening to be seen. This is where all the luck comes into play.
The BMP-2 and T-72M1 approach first, but the BMP-2 doesn't even have enough HP left to survive one shot. Again I only have 2 AP shells left and just can't seem to find a green pen for HEAT on the front of the T-72M1. I track the T-72M1 as it approaches me and lucky for me it uses its repair kit. VBL shows up but is also just a one shot. More luck, and then even more luck - The T-72M1 tries to circle me giving me a much easier place to penetrate it with HEAT shells, and I track it again.
Not much else to say after this. The Bglt Pz 57 comes alone and my first shot breaks the turret ring, seems the Bglt had no repair kit to use also. Once the Bglt is destroyed the Sheridan shows up and just barely doesn't do enough to ram kill me, but this lead to the Sheridan breaking it's tracks which it didn't, or couldn't repair, as I finished it off with 57 hp left.
-------- BATTLE HEROES MEDALS ---------
Steel Sword - Destroy 7 to 9 enemy players in a single match.
Order of Valor - Win a match after remaining alone against 5 or more enemy players.
Order of Resistance - Repel the most damage in a match and survive. Repelled damage must be equal to or greater than 20% of your team's combined hitpoints.
Iron Dragon - Deal the most damage in the match. Damage dealt must be equal to or greater than 33% of the enemy team's combined hitpoints.
A really lucky game in all honesty. Also this is a replay file, meaning there are bugs in the replay.
First things first before anyone ask:
What camo is that? A custom camo that only I can see.
What decal is that? A custom decal only I can see.
Replay Issues:
- If I go into sniper view to try to show where I am aimming, I have to quickly adjust the camera as it is not locked onto my reticle.
- The replay does not properly show me locking my turret as I look around, this is why there will be a bunch of random turret movement in the replay.
---------- MATCH DESCRIPTION --------------
The match starts out rather slow. I push to F6 quickly to see if I can get any easy damage in. Need to stay in cover as the enemy TR-85M1 and T-64A Mod will have easy shots on me if I move out of cover. At some point those two mbts back up allowing me to get shots on the other mbts around D7.
Eventually I decide I can't make any gains here and start to back up.. but the enemy TR-85M1 pushes out and dies, in which case I change my choice again and move towards D7 to get back shots on the other mbts.
At this point I decide it isn't safe to chase the survivors up north and head back south taking a safe route behind the bridge. I also only have 2 AP shells left by now. (I loaded 20 AP and 30 HEAT maybe a mistake)
I return south to try to help the Leopard 1A5 but I'm too slow, I also notice I can't reliable pen the T-72M1 from the front with HEAT and only have 2 AP shells left, which won't be enough to kill it. My last two teammates to the north are too far away to help and in the wide open.
I retreat to I8 to make my last stand, trying to decide if I just want to try to hide and wait for someone to pass by me, or let them see where I am without having to get close to me. So I went to the road opening to be seen. This is where all the luck comes into play.
The BMP-2 and T-72M1 approach first, but the BMP-2 doesn't even have enough HP left to survive one shot. Again I only have 2 AP shells left and just can't seem to find a green pen for HEAT on the front of the T-72M1. I track the T-72M1 as it approaches me and lucky for me it uses its repair kit. VBL shows up but is also just a one shot. More luck, and then even more luck - The T-72M1 tries to circle me giving me a much easier place to penetrate it with HEAT shells, and I track it again.
Not much else to say after this. The Bglt Pz 57 comes alone and my first shot breaks the turret ring, seems the Bglt had no repair kit to use also. Once the Bglt is destroyed the Sheridan shows up and just barely doesn't do enough to ram kill me, but this lead to the Sheridan breaking it's tracks which it didn't, or couldn't repair, as I finished it off with 57 hp left.
-------- BATTLE HEROES MEDALS ---------
Steel Sword - Destroy 7 to 9 enemy players in a single match.
Order of Valor - Win a match after remaining alone against 5 or more enemy players.
Order of Resistance - Repel the most damage in a match and survive. Repelled damage must be equal to or greater than 20% of your team's combined hitpoints.
Iron Dragon - Deal the most damage in the match. Damage dealt must be equal to or greater than 33% of the enemy team's combined hitpoints.










