Uploaded June 2026 | Updated September 2026, 1 week ago
Final Boss Monster Hunter Part 2 "Lord of Lightning" Zinogre
A former “Monster.” the body constantly wreathed in lightning, earned the title “Lord of Thunder.”
It is said that while hunting, gathers countless Lightning Glowbugs, allowing the electricity surrounding body to increase dramatically and transforming into a “Supercharged State.”
Type :
Status Lvl : Leader
Attack Method : Ranged Physical Arts
Mode of Action : Ground
Durable : S+
Attack Power : B
Defense : B
Resistance : B+
Ability :
*Charged State*
[Charge]
Charges in place. Each successful charge grants 1 stack of Charge. Upon reaching a certain number of stacks, enters the "Supercharged State".
[Thunderous Roar]
Stuns all units within a certain radius centered on itself for a period of time.
[Lightning Pounce]
After charging up, leaps to an area within range containing a high concentration of friendly units, dealing damage to friendly units within a certain area then charges and leaps to an area within range covered by fewer friendly attack ranges, performing [Charge] twice.
[Azure Thunder Rush]
After charging up, locks onto a friendly unit within a certain range and dashes toward it. The dash stops if it collides with a high-ground tile. Deals damage to friendly units along its path. Afterwards, performs [Charge] twice.
[Tracking Lightning Bolt]
After charging up, leaps to an area within range covered by fewer friendly attack ranges and fires three lightning bolts that deal Arts damage. Afterwards, performs [Charge] twice.
---
*Supercharged State*
[Armor of Azure Thunder]
Immune to Paralysis and gains certain RES
[Lightning Dissipation]
Returns to the Charged State after taking a certain amount of damage or upon entering Wyvern Riding.
[True Thunderous Roar]
Stuns all units within a certain radius centered on itself for a period of time and gains increased ATK for a duration.
[Chain Heavy Thunder Slam]
After charging up, leaps to an area within range containing a high concentration of friendly units, dealing damage three times to friendly units within a certain area.
[Thunderbound Charge]
After charging up, locks onto a friendly unit within a certain range and dashes toward it. The dash stops if it collides with a high-ground tile. Deals damage to friendly units along its path.
[Spreading Lightning Bolts]
After charging up, leaps to an area within range covered by fewer friendly attack ranges and fires six lightning bolts that deal Arts damage.
---
*Wyvern Riding State*
[Wyvern Riding: Azure Thunder Rush]
After “Wyvern Ride: Zinogre” is deployed, the "Lord of Thunder" dashes in the designated direction.
If collides with a high-ground tile during the dash, takes massive damage. If crashes into high-ground tiles twice while under Wyvern Riding, the "Lord of Thunder" will be knocked down for a period of time. During this time, DEF and RES are reduced, and after taking a certain amount of damage, the tail can be severed.
Max HP : 420000
Atk Power : 680
Defense : 650
Resistance : 45
Atk Interval : 4
Atk Range : 1
Mov Speed : 0.7
Target Life Value : 2
Weight : 10
Elemental Resist : 0
Neuro Damage Resist : 0
Life Recovery Speed : 0
Silence Resist : Have
Stun Resist : Have
Sleep Resist : Have
Freeze Resist : Have
Levitate Resist : Have
Disarm Resist : No
Fear Resist : No
Paralyze Resist : No
Attrack Resist : No
#arknights
#monsterhunter
#明日方舟
#アークナイツ
Final Boss Monster Hunter Part 2 "Lord of Lightning" Zinogre
A former “Monster.” the body constantly wreathed in lightning, earned the title “Lord of Thunder.”
It is said that while hunting, gathers countless Lightning Glowbugs, allowing the electricity surrounding body to increase dramatically and transforming into a “Supercharged State.”
Type :
Status Lvl : Leader
Attack Method : Ranged Physical Arts
Mode of Action : Ground
Durable : S+
Attack Power : B
Defense : B
Resistance : B+
Ability :
*Charged State*
[Charge]
Charges in place. Each successful charge grants 1 stack of Charge. Upon reaching a certain number of stacks, enters the "Supercharged State".
[Thunderous Roar]
Stuns all units within a certain radius centered on itself for a period of time.
[Lightning Pounce]
After charging up, leaps to an area within range containing a high concentration of friendly units, dealing damage to friendly units within a certain area then charges and leaps to an area within range covered by fewer friendly attack ranges, performing [Charge] twice.
[Azure Thunder Rush]
After charging up, locks onto a friendly unit within a certain range and dashes toward it. The dash stops if it collides with a high-ground tile. Deals damage to friendly units along its path. Afterwards, performs [Charge] twice.
[Tracking Lightning Bolt]
After charging up, leaps to an area within range covered by fewer friendly attack ranges and fires three lightning bolts that deal Arts damage. Afterwards, performs [Charge] twice.
---
*Supercharged State*
[Armor of Azure Thunder]
Immune to Paralysis and gains certain RES
[Lightning Dissipation]
Returns to the Charged State after taking a certain amount of damage or upon entering Wyvern Riding.
[True Thunderous Roar]
Stuns all units within a certain radius centered on itself for a period of time and gains increased ATK for a duration.
[Chain Heavy Thunder Slam]
After charging up, leaps to an area within range containing a high concentration of friendly units, dealing damage three times to friendly units within a certain area.
[Thunderbound Charge]
After charging up, locks onto a friendly unit within a certain range and dashes toward it. The dash stops if it collides with a high-ground tile. Deals damage to friendly units along its path.
[Spreading Lightning Bolts]
After charging up, leaps to an area within range covered by fewer friendly attack ranges and fires six lightning bolts that deal Arts damage.
---
*Wyvern Riding State*
[Wyvern Riding: Azure Thunder Rush]
After “Wyvern Ride: Zinogre” is deployed, the "Lord of Thunder" dashes in the designated direction.
If collides with a high-ground tile during the dash, takes massive damage. If crashes into high-ground tiles twice while under Wyvern Riding, the "Lord of Thunder" will be knocked down for a period of time. During this time, DEF and RES are reduced, and after taking a certain amount of damage, the tail can be severed.
Max HP : 420000
Atk Power : 680
Defense : 650
Resistance : 45
Atk Interval : 4
Atk Range : 1
Mov Speed : 0.7
Target Life Value : 2
Weight : 10
Elemental Resist : 0
Neuro Damage Resist : 0
Life Recovery Speed : 0
Silence Resist : Have
Stun Resist : Have
Sleep Resist : Have
Freeze Resist : Have
Levitate Resist : Have
Disarm Resist : No
Fear Resist : No
Paralyze Resist : No
Attrack Resist : No
#arknights
#monsterhunter
#明日方舟
#アークナイツ

![Makoto Yuki S1M3,S2M3,S3M3 & Module Stage 3 Showcase [Arknights x Persona 3 Reload]
Timestamp:
00:00 : M9 + Module Stage 3
00:25 : S1M3 Showcase
06:22 : S2M3 Showcase
11:06 : S3M3 Showcase
Module X Stage 3:
Attributes increased: HP +304, ATK +34, DEF +34
1st Talent improved:
When Makoto Yuki switches to his Substitute, he will Slow nearby enemies for 10s.
In Substitute form, Makoto Yuki will summon a Persona in combat; attack interval increases (+0.4), ATK +95%, HP +40%. Effect changes based upon Skill.
1st Skill Mastery 3:
Passive Effect: Substitute will summon Orpheus, attacks deal 280% of ATK as Arts damage. If there are allied operators under 50% HP in range, attacks instead restore their HP equal to 60% of ATK.
Active Effect: Swaps to Substitute.
2nd Skill Mastery 3:
Passive Effect: Substitute will summon Thanatos, attacks hit 4 targets for 250% of ATK as Arts damage and has 35% chance to inflict Fear for 1.5 seconds. Enemies inflicted with Fear within Attack Range will be defeated immediately if their HP is less than 280% of Makoto Yukis ATK.
Active Effect: Swaps to Substitute.
3rd Skill Mastery 3:
Passive Effect: Substitute will initially summon Thanatos, ASPD +60, attacks hit 4 targets for 230% of ATK as Weakness Damage. When Thanatos is on field, if Makoto Yuki takes lethal damage or activates skills, he will summon Orpheus. Block +2, allied units within Attack Range gain 40% Physical and Arts Dodge, and recover up to 4 allied operators HP equal to 35% ATK until Substitute ends.
Active Effect: Swaps to Substitute.
Music Used:
Persona 3 - Mass Destruction
#arknights
#persona3reload
#persona
#明日方舟
#アークナイツ Makoto Yuki S1M3,S2M3,S3M3 & Module Stage 3 Showcase [Arknights x Persona 3 Reload]](https://i.ytimg.com/vi/L3Xn5x-yezA/mqdefault.jpg)
![[Arknights] Botani (Ботани) Russian Dub Voice Lines (EN Sub)
Ботани (Botani) Russian Dub All Voice Lines (EN SUB INCLUDE)
Russian Dub VA: Nana Sarkisyan
#arknights
#明日方舟
#アークナイツ [Arknights] Botani (Ботани) Russian Dub Voice Lines (EN Sub)](https://i.ytimg.com/vi/LKNh_eI7Dww/mqdefault.jpg)

![[Arknights] Zima Alter is VERY STRONG! | Zima the Raging Tide M9 Showcase (USSG RUN ONLY)
MY WAIFU? MORE LIKE OUR WAIFU IS REALLY STRONG WHEN SHE ALREADY M9 + MODULE STAGE 3
Timestamp:
M6 + Module Stage 3: 00:00
S1M3 Showcase: 00:10
S2M3 Showcase: 03:48
S3M3 Showcase: 13:50
#arknights
#明日方舟
#アークナイツ [Arknights] Zima Alter is VERY STRONG! | Zima the Raging Tide M9 Showcase (USSG RUN ONLY)](https://i.ytimg.com/vi/Ls6huRZlIAY/mqdefault.jpg)

![Is Orchid Alter Worth M9? | Violet Mizutsune Orchid M9 Showcase [Arknights x Monster Hunter]
Module X Stage 3:
Attributes increased: ATK +120, DEF +16, Rdp. -25 sec.
New trait:
Redeployment Time reduced
Wirebug Maneuvers improved:
Redeployment time -18 seconds and DP cost does not increase when redeployed; when deployed in a wider range near the previous deployment position, ATK +20% for 30 seconds, and can be deployed on melee tiles.
1st Skill Mastery 3:
Immediately fires 4 arrows with 160% ATK each. If additional charges remain, consumes an additional charge to use Power Volley: Immediately fires 5 arrows with 200% ATK each, with each arrow having a 20% chance to Stun the target for 2 seconds.
Can store 4 charges; releases 1 charge automatically when charges are full
2nd Skill Mastery 3:
Take Off and immediately fire 3 volleys of arrows at all targets in range, with 3, 4, and 5 arrows respectively, each with their ATK increased to 180%; then, land and deal 300% of ATK as Physical damage to enemies in a small frontal area.
Can store 3 charges and is immediately used once on deployment
3rd Skill Mastery 3:
After charging for 3 seconds, fires a piercing arrow in a straight line. The arrow pushes each enemy it hits with great force, dealing 360% of ATK as Physical damage and 60% of ATK as Arts damage to all surrounding enemies for every set distance traveled. The arrow has infinite range.
Can store 2 charges
Music Used:
Monster Hunter Rise - Mizutsune Theme
Timestamp:
00:00 : M9 + Module Stage 3
00:28 : S1M3 Showcase
06:22 : S2M3 Showcase
11:06 : S3M3 Showcase
#arknights
#monsterhunter
#明日方舟
#アークナイツ Is Orchid Alter Worth M9? | Violet Mizutsune Orchid M9 Showcase [Arknights x Monster Hunter]](https://i.ytimg.com/vi/MMphX53VTRE/mqdefault.jpg)


![[Arknights] Medic Camouflage | Укусик Showcase
Укусик Ukusik (5* Chain Medic)
Trait:
Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce
1st Talent (Elite 2 Potent 5):
When Ukusik receives healing from self, healing amount increased to 125%, performs an additional healing bounce that does not weaken
1st Skill (M3):
ASPD +80, bounces per heal +1
2nd Skill (M3):
Lose 15% of current HP, immediately heals, and causes the target to receive healing equal to 35% ATK per second and gain Camouflage for 12 seconds
#arknights
#明日方舟
#アークナイツ [Arknights] Medic Camouflage | Укусик Showcase](https://i.ytimg.com/vi/Mcl6tuGX1WU/mqdefault.jpg)
