Uploaded February 2026 | Updated September 2026, 53 minutes ago
Not sure Nymph did anything, but the top left died before top right, and that's what matters.
Back to Endfield.
Not sure Nymph did anything, but the top left died before top right, and that's what matters.
Back to Endfield.
![[Arknights] Fartooth in IS2, featuring Ceobe s3
Not terribly fast, but how much speed do you really need. [Arknights] Fartooth in IS2, featuring Ceobe s3](https://i.ytimg.com/vi/ZkwH2pvQi7s/mqdefault.jpg)
![[Arknights] Annihilation 28 Speedrun, Cityway 66, 28:05
Could ditch Firewhistle for someone more useful, definitely go under 28. [Arknights] Annihilation 28 Speedrun, Cityway 66, 28:05](https://i.ytimg.com/vi/c-BCSra_2xg/mqdefault.jpg)


![[Arknights] Goldenglow in IS2, again
GG just yeets bears and ducks and bosses.
Not as much ASPD this time, but who cares. Eyja with two Attack boosts is just silly.
Passenger being himself.
I thought this game was Guardknights. [Arknights] Goldenglow in IS2, again](https://i.ytimg.com/vi/cuAX_hUKYNw/mqdefault.jpg)

![[Necesse 1.0.2] Ascended Bow, Range test
Its somewhere around 95 tiles, give or take. This is not a particularly scientific test, just for fun. [Necesse 1.0.2] Ascended Bow, Range test](https://i.ytimg.com/vi/eel1zXjs8bU/mqdefault.jpg)
![[Arknights] Annihilation 9, Long Spring Wastes Speedrun, 29:21, but its still slow
Sorry for bad quality, potato laptop and all that.
Theres still a few seconds to be shaved off, had to mitigate some RNG from Infiltrator dodge, plus the overall lag of the stage doesnt help.
BP with s2 can do this, but random lag decided that after 10 flawless runs, BP should die because ??? So I changed over to Archetto.
https://imgur.com/m0Hd4EA
I took out Firewatch for Summer Chen because FW would occasionally hit an Infiltrator, triggering the mirage/ghost, which would in turn mess up other stuff.
Ayerscarpe s1 can hit up to 3 enemies when it activates, which makes it a great skill for killing the weenies. m3 is not necessary, but since Im planning on using him elsewhere, might as well.
Gladiia doing Gladiia things. Can probably be placed with Rope or Cliffheart, no masteries needed.
Wave advances are at 100, 200, 300, and 350.
4:08 - Spawn before 100. No problems here. Overkill, probably, but whatever.
7:50 - Spawn before 200. Should have had Silverash pointed up, its kinda embarassing that the Sarkaz is the last to die.
10:55 - Spawn before 300. No major problems here, but damn those Rock Spiders are chonky. I keep Silverash and Surtr out to ride out the skill durations, alleviating pressure on Archetto.
12:35 - I wait a few seconds to retreat Gladiia, for autostability.
13:04 - Silverash needs to start swinging when the second Sarkaz walks into range. Itll last long enough to take out the Eradicator.
13:13 - I place Surtr facing right to mitigate dodge RNG from the Infiltrator. Ive had a few runs where he dodged, costing about a second per dodge. This is also why Summer Chen is here, in case he pulls some Naruto run bullpoop. A few seconds can be saved here alone, with consistent RNG (read, please stop dodging).
15:10 - Somewhat tight timing on Summer Chen drop, but since this is the Water Gun meta, it doesnt really matter. [Arknights] Annihilation 9, Long Spring Wastes Speedrun, 29:21, but its still slow](https://i.ytimg.com/vi/g15kqP-KpIQ/mqdefault.jpg)
![[Octopath Traveler: CotC] Just a tryhard BT Sword fight, 4* only
Getting countered kinda sucks, but even without A3 the merches wont die.
Elem Def Down allies can be found in Emberglow and Theatropolis. [Octopath Traveler: CotC] Just a tryhard BT Sword fight, 4* only](https://i.ytimg.com/vi/gBRsJjx1nyA/mqdefault.jpg)

