Uploaded March 2022 | Updated September 2026, 1 hour ago
Sorry for bad quality, potato laptop and all that.
There's still a few seconds to be shaved off, had to mitigate some RNG from Infiltrator dodge, plus the overall lag of the stage doesn't help.
BP with s2 can do this, but random lag decided that after 10 flawless runs, BP should die because ??? So I changed over to Archetto.
imgur.com/m0Hd4EA
I took out Firewatch for Summer Chen because FW would occasionally hit an Infiltrator, triggering the mirage/ghost, which would in turn mess up other stuff.
Ayerscarpe s1 can hit up to 3 enemies when it activates, which makes it a great skill for killing the weenies. m3 is not necessary, but since I'm planning on using him elsewhere, might as well.
Gladiia doing Gladiia things. Can probably be placed with Rope or Cliffheart, no masteries needed.
Wave advances are at 100, 200, 300, and 350.
4:08 - Spawn before 100. No problems here. Overkill, probably, but whatever.
7:50 - Spawn before 200. Should have had Silverash pointed up, it's kinda embarassing that the Sarkaz is the last to die.
10:55 - Spawn before 300. No major problems here, but damn those Rock Spiders are chonky. I keep Silverash and Surtr out to ride out the skill durations, alleviating pressure on Archetto.
12:35 - I wait a few seconds to retreat Gladiia, for autostability.
13:04 - Silverash needs to start swinging when the second Sarkaz walks into range. It'll last long enough to take out the Eradicator.
13:13 - I place Surtr facing right to mitigate dodge RNG from the Infiltrator. I've had a few runs where he dodged, costing about a second per dodge. This is also why Summer Chen is here, in case he pulls some Naruto run bullpoop. A few seconds can be saved here alone, with consistent RNG (read, please stop dodging).
15:10 - Somewhat tight timing on Summer Chen drop, but since this is the Water Gun meta, it doesn't really matter.
Sorry for bad quality, potato laptop and all that.
There's still a few seconds to be shaved off, had to mitigate some RNG from Infiltrator dodge, plus the overall lag of the stage doesn't help.
BP with s2 can do this, but random lag decided that after 10 flawless runs, BP should die because ??? So I changed over to Archetto.
imgur.com/m0Hd4EA
I took out Firewatch for Summer Chen because FW would occasionally hit an Infiltrator, triggering the mirage/ghost, which would in turn mess up other stuff.
Ayerscarpe s1 can hit up to 3 enemies when it activates, which makes it a great skill for killing the weenies. m3 is not necessary, but since I'm planning on using him elsewhere, might as well.
Gladiia doing Gladiia things. Can probably be placed with Rope or Cliffheart, no masteries needed.
Wave advances are at 100, 200, 300, and 350.
4:08 - Spawn before 100. No problems here. Overkill, probably, but whatever.
7:50 - Spawn before 200. Should have had Silverash pointed up, it's kinda embarassing that the Sarkaz is the last to die.
10:55 - Spawn before 300. No major problems here, but damn those Rock Spiders are chonky. I keep Silverash and Surtr out to ride out the skill durations, alleviating pressure on Archetto.
12:35 - I wait a few seconds to retreat Gladiia, for autostability.
13:04 - Silverash needs to start swinging when the second Sarkaz walks into range. It'll last long enough to take out the Eradicator.
13:13 - I place Surtr facing right to mitigate dodge RNG from the Infiltrator. I've had a few runs where he dodged, costing about a second per dodge. This is also why Summer Chen is here, in case he pulls some Naruto run bullpoop. A few seconds can be saved here alone, with consistent RNG (read, please stop dodging).
15:10 - Somewhat tight timing on Summer Chen drop, but since this is the Water Gun meta, it doesn't really matter.
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