Uploaded December 2013 | Updated September 2026, 2 weeks ago
-Digital art images I made of fractals in Apophysis software using the randomisation/Mutation options to create a few stunning images at a time. Major drawback is the long processing times and high memory the images have at a 1600px by 900px rendering size.
--I really like the heart, eyefish, hyperbolic, sinusoidal, spherical and Juliascope trends. The gradients and editor adjustments I made really give them a great 3D-ish look to them. I should create more of these but I'm still not sure how it all works... :P This will definitely be a huge focus in my December 2013 compilation!
---Subscription link to my channel here: tinyurl.com/WriScriSeanThorn ...
-Digital art images I made of fractals in Apophysis software using the randomisation/Mutation options to create a few stunning images at a time. Major drawback is the long processing times and high memory the images have at a 1600px by 900px rendering size.
--I really like the heart, eyefish, hyperbolic, sinusoidal, spherical and Juliascope trends. The gradients and editor adjustments I made really give them a great 3D-ish look to them. I should create more of these but I'm still not sure how it all works... :P This will definitely be a huge focus in my December 2013 compilation!
---Subscription link to my channel here: tinyurl.com/WriScriSeanThorn ...






![Abstract Visual Effects: Hue Cycle [No Audio]
Just seeing how my free software can cope with the most basic of filters: cycle hue / slight color changes. Layering them together is pretty fun too! Very abstract and colourful, with use of the edge detection and slight metaball visuals with how I recorded and animated this...
Note: I sharpened the edges slightly by adding the threshold effect to my particle effects recording to eliminate blurring / motion blurs and such.
Software Used: Cam-studio, Windows Movie Maker, Virtual-dub and Unity.
Playlist of Unity Particle Effects: http://www.youtube.com/playlist?list=PL1DOzARyQCpT0fLVEujTXaRmfRnTRiE22
Playlist of my 2014 videos: http://www.youtube.com/playlist?list=PL1DOzARyQCpQjh4UHYc8-Z4MIOIy8bpNC
My Channel: https://www.youtube.com/user/WriScriSeanThorn Abstract Visual Effects: Hue Cycle [No Audio]](https://i.ytimg.com/vi/bn-HJbJKP0Q/mqdefault.jpg)
![Unity: Invisible Wall(s)
2 airbrushed screenshots of my settings and a looped recording (video editing / visual filters done in Windows Movie Maker) of me running into an invisible wall, avoiding any horrific camera-on-particles clipping glitches caused by being caught into the rising particle effects - getting stuck in an eternal struggle to get free again! [It happened to me once while testing...]
For best results: turn off casting/receiving shadows, turn off meshes / textures / materials / light probes, turn on collision but maker sure Trigger is off. Make sure the object is positioned correctly, with a collision box big enough for what you need ;) ... Small, flat, invisible cubes work better than planes due to their more stable rigidbody.
Music Attribution: Followed by TheOfficialIvory | https://www.facebook.com/TheOfficialIvory https://twitter.com/dubsau5 (I dont know if its Creative Commons or not, but hopefully this doesnt get taken down for copyright violation...)
Free Music Download: https://soundcloud.com/theofficialivory/followed/s-sEY2f Unity: Invisible Wall(s)](https://i.ytimg.com/vi/cJxNT53MlAw/mqdefault.jpg)


