APEX - Ep.02: Rigging a Character @Entagma
APEX - Ep.02: Rigging a Character  @Entagma
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Magnus Møller is back with Episode 2 of this APEX-Introduction Course! He will show you the AutoRig Component of APEX and explain the differences between the KineFX SOPs workflow and the APEX workflow! We hope you enjoy this episode and if you want to see more Tutorials by Magnus, please leave us a comment down below!

Download the scene file on:
entagma.com

Thank you to all our Patreons, you are making these kind of collaborations possible!
If you want to support us and make it possible to have even more amazing Teachers like Magnus, consider becoming a Patreon as well:
patreon.com/entagma

Visit Tumblehead Animation:
tumblehead.com


Follow us on Instagram:
@therealentagma

Bluesky social:
@entagma.bsky.social

Leave us some love letters in the comments on:
entagma.com


00:00 Intro
02:18 The Skeleton
04:28 The Model
05:50 Capture
06:19 KineFX workflow
09:05 The Autorig Component
14:02 The Pack Folder explained
17:12 promote translation and scale
18:04 tags
19:44 IK Controllers
22:18 Bone Deform
23:00 setup the animation
28:45 Thank you!
APEX - Ep.02: Rigging a CharacterFree Tutorial: Endless Blossom - Texturing and Shading with COPs and KarmaNerd Rant Special 3: Barcelona Supercomputing Center – Marta Esteban FernándezH20.5: Building a Substance like texturing workflow in CopernicusEasy Houdini: Clay 3D Printing With VellumAPEX - Ep. 03: APEX ScriptControlling your 3D Printer with Houdini - Part 2Nerd Rant Special: Barcelona Supercomputing Center - Fernando CucchiettiBlender Geometry Nodes - Cube Grid with FieldsChladni Patterns - POP Forces from CopernicusChainmail Part 2: Deform the Chainmail Using UVSampleGuest Tutorial: (Ab)using subsurface to simulate watercolour
Entagma |

APEX - Ep.02: Rigging a Character

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER