Uploaded June 2026 | Updated September 2026, 1 week ago
Apeshit - Bitmap Soft (2022)
Codice: Kåre Johansen
Aiuto Codice: Geir Straume
Grafica: Robert Ramsay, Roy Johan Widding
Istruzioni Petscii: Rotteroy
Musica: Lukasz Polkowski, Magnar Harestad
Title Screen: Steven Day
"-"Ape want eat banana, but ape hate ant! Ape collect banana, but want avoid ant!"
Welcome to a super fast onebutton reaction game for the Commodore 64 made by the Megastyle team.
"Apeshit" is a one button game where you jump from tree to tree while you try to avoid the scary insects. On the left tree Ape slides down the trunk, and on the right side ape climb up. Try to pick up bananas to gain extra points, but watch it so you dont jump into a branch while trying to pick it up.
Controls:
Plug a joystick in port 2 on your C64 and press fire to jump. This game is especially made to be used with the SIBUGA controller to get the ultimate one button experience.
Trainer:
The game has a built in trainer, you can activate it on the title screen by pressing F8. Note that once you have started the game with cheatmode activated, you will not get a save highscore"
Tratto da: megastyle.itch.io/apeshit
Link del canale:
youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured (Action Software,1985)
Apeshit - Bitmap Soft (2022)
Codice: Kåre Johansen
Aiuto Codice: Geir Straume
Grafica: Robert Ramsay, Roy Johan Widding
Istruzioni Petscii: Rotteroy
Musica: Lukasz Polkowski, Magnar Harestad
Title Screen: Steven Day
"-"Ape want eat banana, but ape hate ant! Ape collect banana, but want avoid ant!"
Welcome to a super fast onebutton reaction game for the Commodore 64 made by the Megastyle team.
"Apeshit" is a one button game where you jump from tree to tree while you try to avoid the scary insects. On the left tree Ape slides down the trunk, and on the right side ape climb up. Try to pick up bananas to gain extra points, but watch it so you dont jump into a branch while trying to pick it up.
Controls:
Plug a joystick in port 2 on your C64 and press fire to jump. This game is especially made to be used with the SIBUGA controller to get the ultimate one button experience.
Trainer:
The game has a built in trainer, you can activate it on the title screen by pressing F8. Note that once you have started the game with cheatmode activated, you will not get a save highscore"
Tratto da: megastyle.itch.io/apeshit
Link del canale:
youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured (Action Software,1985)
![Scramble Infinity [C64] - Longplay
Scramble Infinity - Zzap! 64 Micro Action (2021)
Codice: Lars Verhoeff
Grafica: Lars Verhoeff
Musica: Kamil Wolnikowski, Stellan Andersson
First published as part of the Christmas 2021 covermount for Zzap! 64 Micro Action covermount. The game can be download for free at csdb.dk
Tratto da: https://www.lemon64.com/game/scramble-infinity
Per un excursus sui cloni di Skramble per C64, sul canale di @kenobisboch: https://youtu.be/DzrFA1abhuU?is=y7uyEeHaMNY_apiL
Link del canale: @giochidallaltromondo
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software) Scramble Infinity [C64] - Longplay](https://i.ytimg.com/vi/Xvj6VSXMqIg/mqdefault.jpg)
![Gandalf the Sorcerer [C64]
Gandalf the Sorcerer - Tymac (1984)
Codice: Frank Cecere
Grafica: Gregory Carbonaro, Ronald J. Pintus
Musica: Frank Cecere/Robert Schumann
Gandalf the Socerer is a single screen shooter viewed from behind the castle walls looking out into the land, where you play the role of Gandalf and you must protect your castle from attack by Lizardmen trying to get your treasure. Gandalf starts on top of the castle walls and tries to destroy the Lizardmen who appear from the woods and move towards the castle by moving a crosshair and blasting them with fire. Any Lizardman destroyed leaves behind a gold coin.
If you miss any Lizardmen, then they appear at the door below and attempted to open it while an apprentice stirs your cauldron nearby. As well as your treasure you must protect the apprentice because if he is taken then he will be held for ransom for your treasure. Once a Lizardman gets through the door, you can go below and kill him but if he takes the apprentice outside the castle then you can follow him outside. The view switches to a single screen isometric view and here you must kill the Lizardman as well as any others and lead the apprentice back to the castle.
There can also be gold coins to collect left behind by any destroyed Lizardmen when you were in the castle. The Lizardmen blow fire at you and if you are hit then it is game over. If you lose the apprentice then another one appears when you are back in the castle and you are only able to lose three before it is game over. Your fire is limited and each time you use fire then it decreases but if you climb up to the top of a tower then you can replenish your fire.
Tratto da: https://www.mobygames.com/game/70046/gandalf-the-sorcerer/
Link del canale: https://www.youtube.com/channel/UCUHb5XEfCnWVW0V7DNb7MBQ
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software). Gandalf the Sorcerer [C64]](https://i.ytimg.com/vi/YI_NoB949k0/mqdefault.jpg)
![Space Encounters [Arcade]
Space Encounters - Bally Midway (1980)
Space Encounters is a shoot-em-up where you control an assault ship that resembles a Star Wars imperial tie fighter, and must eliminate the attacking ships while confined to a narrow but straight canyon. Shooting a ship leaves debris from the explosion, which bounces around the screen giving you another obstacle to avoid. The debris can be destroyed by shooting it a second time. It is important to avoid colliding with enemy ships, their bullets, debris, or the side of the canyon.
There is a timer which starts running down from the start of the game. While there is still time left on this timer, a collision does no damage, but you are spun out of the canyon for a few seconds. Once the timer has run down, crashing results in a lost life, and you only start with the one. Additional lives can be earned by reaching certain high scores.
The enemy ships of various appearances arrive in waves. Ships of the first wave are worth 20 points each, the second 30 points, etc. After each of the waves has been destroyed, the cycle repeats. Saucers will occasionally attack, and destroying these will cause a target to appear. Shooting the target within a certain amount of time will give substantial bonus points. Additional speed points may be earned by positioning your ship as far towards the top of the screen as possible.
Tratto da: https://www.mobygames.com/game/145951/space-encounters/
Link del canale: https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Space Encounters [Arcade]](https://i.ytimg.com/vi/YblUjKncTgs/mqdefault.jpg)
![Atlantis [C64]
Atlantis - Tronic Verlag /Compute mit (1986)
Codice: Zuheir Urwani
Grafica: Thomas Keuchel
Link del canale: @giochidallaltromondo
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica è tratta da Driller (1987, Incentive Software). Atlantis [C64]](https://i.ytimg.com/vi/YlirsY9qvCQ/mqdefault.jpg)
![Alien Destroyer [C64]
Alien Destroyer - Homecomputer (1985)
Codice: Ronald Mayer
Link del canale: @giochidallaltromondo
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica è tratta da Driller (1987, Incentive Software). Alien Destroyer [C64]](https://i.ytimg.com/vi/Z9X2DhPlZfw/mqdefault.jpg)
![Evil Wizard II [C64]
Evil Wizard II - non commerciale (2012)
Design: Jesper Lindström
Codice: Jonathan Wells, Richard Bayliss
Grafica: Jesper Lindström
Musica: Anders Carlsson
Link canale:
https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica da Driller (1987, Incentive Software). Evil Wizard II [C64]](https://i.ytimg.com/vi/ZInfABVxK1I/mqdefault.jpg)
![Chaos Generator [C64]
Chaos Generator - Psytronik Software (2019)
Codice: Stuart Collier
Grafica: Trevor Storey
Musica: Andrew Fisher
Link canale: https://www.youtube.com/@Giochidallal...
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Chaos Generator [C64]](https://i.ytimg.com/vi/ZR18rgIK3cQ/mqdefault.jpg)
![Bosconian [Arcade]
Bosconian (ボスコニアン, Bosukonian) - Namco (1981)
Game Designer: Seiichi Sato, Shigeru Yokoyama
https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1 Bosconian [Arcade]](https://i.ytimg.com/vi/_qgu4HxsGJs/mqdefault.jpg)
![Stinger [C64]
Stinger - non commerciale (2023)
Codice: Fabrizio Caruso
Download:
https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/stinger
Crediti: nella sigla di Pillole Nostrane, la musica è di PM ed è tratta dal Pier Intro Crack ( https://csdb.dk/release/?id=153329 ), mentre la schermata finale è tratta dal gioco Idi di Marzo (1987, Systems Editoriale). Stinger [C64]](https://i.ytimg.com/vi/_vEiUV5wJzs/mqdefault.jpg)
![Balloon Caves [C64]
Balloon Caves - non commerciale (2021)
Codice: Davide Fichera (@Naufr4g0z )
Versione browser game: https://naufr4g0.itch.io/balloon-caves
Gameplay della versione VIC-20: https://www.youtube.com/watch?v=uoImP1S1exE&lc=UgzaurWXb9oCYyoE2QN4AaABAg.AY0taiZ7fW8AY1-UcGi4Ud
Link del canale: https://www.youtube.com/channel/UCUHb5XEfCnWVW0V7DNb7MBQ
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software). Balloon Caves [C64]](https://i.ytimg.com/vi/aVUDu340L24/mqdefault.jpg)
![Wheelchair Football [C64]
Wheelchair Football - non pubblicato (1987)
Versione modificata di International Soccer del 1983, che verte sullinclusività in ambito calcisyic
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Wheelchair Football [C64]](https://i.ytimg.com/vi/aseEUIgIgXs/mqdefault.jpg)