Uploaded August 2026 | Updated September 2026, 1 week ago
Space Encounters - Bally Midway (1980)
"Space Encounters is a shoot-em-up where you control an assault ship that resembles a Star Wars imperial tie fighter, and must eliminate the attacking ships while confined to a narrow but straight canyon. Shooting a ship leaves debris from the explosion, which bounces around the screen giving you another obstacle to avoid. The debris can be destroyed by shooting it a second time. It is important to avoid colliding with enemy ships, their bullets, debris, or the side of the canyon.
There is a timer which starts running down from the start of the game. While there is still time left on this timer, a collision does no damage, but you are spun out of the canyon for a few seconds. Once the timer has run down, crashing results in a lost life, and you only start with the one. Additional lives can be earned by reaching certain high scores.
The enemy ships of various appearances arrive in waves. Ships of the first wave are worth 20 points each, the second 30 points, etc. After each of the waves has been destroyed, the cycle repeats. Saucers will occasionally attack, and destroying these will cause a target to appear. Shooting the target within a certain amount of time will give substantial bonus points. Additional speed points may be earned by positioning your ship as far towards the top of the screen as possible."
Tratto da: mobygames.com/game/145951/space-encounters
Link del canale: youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured.
Space Encounters - Bally Midway (1980)
"Space Encounters is a shoot-em-up where you control an assault ship that resembles a Star Wars imperial tie fighter, and must eliminate the attacking ships while confined to a narrow but straight canyon. Shooting a ship leaves debris from the explosion, which bounces around the screen giving you another obstacle to avoid. The debris can be destroyed by shooting it a second time. It is important to avoid colliding with enemy ships, their bullets, debris, or the side of the canyon.
There is a timer which starts running down from the start of the game. While there is still time left on this timer, a collision does no damage, but you are spun out of the canyon for a few seconds. Once the timer has run down, crashing results in a lost life, and you only start with the one. Additional lives can be earned by reaching certain high scores.
The enemy ships of various appearances arrive in waves. Ships of the first wave are worth 20 points each, the second 30 points, etc. After each of the waves has been destroyed, the cycle repeats. Saucers will occasionally attack, and destroying these will cause a target to appear. Shooting the target within a certain amount of time will give substantial bonus points. Additional speed points may be earned by positioning your ship as far towards the top of the screen as possible."
Tratto da: mobygames.com/game/145951/space-encounters
Link del canale: youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured.
![Atlantis [C64]
Atlantis - Tronic Verlag /Compute mit (1986)
Codice: Zuheir Urwani
Grafica: Thomas Keuchel
Link del canale: @giochidallaltromondo
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica è tratta da Driller (1987, Incentive Software). Atlantis [C64]](https://i.ytimg.com/vi/YlirsY9qvCQ/mqdefault.jpg)
![Alien Destroyer [C64]
Alien Destroyer - Homecomputer (1985)
Codice: Ronald Mayer
Link del canale: @giochidallaltromondo
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica è tratta da Driller (1987, Incentive Software). Alien Destroyer [C64]](https://i.ytimg.com/vi/Z9X2DhPlZfw/mqdefault.jpg)
![Evil Wizard II [C64]
Evil Wizard II - non commerciale (2012)
Design: Jesper Lindström
Codice: Jonathan Wells, Richard Bayliss
Grafica: Jesper Lindström
Musica: Anders Carlsson
Link canale:
https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software), mentre la musica da Driller (1987, Incentive Software). Evil Wizard II [C64]](https://i.ytimg.com/vi/ZInfABVxK1I/mqdefault.jpg)
![Chaos Generator [C64]
Chaos Generator - Psytronik Software (2019)
Codice: Stuart Collier
Grafica: Trevor Storey
Musica: Andrew Fisher
Link canale: https://www.youtube.com/@Giochidallal...
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Chaos Generator [C64]](https://i.ytimg.com/vi/ZR18rgIK3cQ/mqdefault.jpg)
![Bosconian [Arcade]
Bosconian (ボスコニアン, Bosukonian) - Namco (1981)
Game Designer: Seiichi Sato, Shigeru Yokoyama
https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1 Bosconian [Arcade]](https://i.ytimg.com/vi/_qgu4HxsGJs/mqdefault.jpg)
![Stinger [C64]
Stinger - non commerciale (2023)
Codice: Fabrizio Caruso
Download:
https://github.com/Fabrizio-Caruso/CROSS-LIB/releases/tag/stinger
Crediti: nella sigla di Pillole Nostrane, la musica è di PM ed è tratta dal Pier Intro Crack ( https://csdb.dk/release/?id=153329 ), mentre la schermata finale è tratta dal gioco Idi di Marzo (1987, Systems Editoriale). Stinger [C64]](https://i.ytimg.com/vi/_vEiUV5wJzs/mqdefault.jpg)
![Balloon Caves [C64]
Balloon Caves - non commerciale (2021)
Codice: Davide Fichera (@Naufr4g0z )
Versione browser game: https://naufr4g0.itch.io/balloon-caves
Gameplay della versione VIC-20: https://www.youtube.com/watch?v=uoImP1S1exE&lc=UgzaurWXb9oCYyoE2QN4AaABAg.AY0taiZ7fW8AY1-UcGi4Ud
Link del canale: https://www.youtube.com/channel/UCUHb5XEfCnWVW0V7DNb7MBQ
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software). Balloon Caves [C64]](https://i.ytimg.com/vi/aVUDu340L24/mqdefault.jpg)
![Wheelchair Football [C64]
Wheelchair Football - non pubblicato (1987)
Versione modificata di International Soccer del 1983, che verte sullinclusività in ambito calcisyic
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Wheelchair Football [C64]](https://i.ytimg.com/vi/aseEUIgIgXs/mqdefault.jpg)
![Gilbert: Escape from Drill [C64]
Gilbert: Escape from Drill - Again Again (1989)
Codice: Mark Greenshields
Grafica: Pete Tattersall
Musica:@BarryLeitch
Gilbert: Escape from Drill is an action game based on the animation series Gilbert. Gilbert, a disgusting alien, has come home after finishing shooting his current TV series. He needs to leave the planet Drill soon because he needs to sign his next contract - but unfortunately the population of Drill are sick of Gilberts arrogance. So they stole important parts of his space ship and hid them in town.
The town is a maze-like structure where various enemies try to harm Gilbert, but by using his snot he can oppose them. Killing enough enemies on the same screen cause a power up to appear which can be saved for later (up to four) and has positive effects on Gilbert, e.g. floating. The most important part of the town are arcade machines which lead to mini-games. After beating a high score (failing to win causes a penalty to the time limit), a part of the space ship is placed in town and Gilbert gets a hint where it can be found.
The machines are:
Brain Drain: Memory
Sprout Wars is a shooter
Greed: Collecting bags in the correct order, but without crossing the own path
Snot Fight: Skeet shooting
Earth Invaders: Space Invaders variant
Tratto da: https://www.mobygames.com/game/54047/gilbert-escape-from-drill/
Link canale: https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti: nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Gilbert: Escape from Drill [C64]](https://i.ytimg.com/vi/bN3e-MD2UFE/mqdefault.jpg)
![Longplay: Slaterman [C64] _Parte 1
Slaterman - TimSoft (1994)
Codice: Tomek Olszewski
Grafica: Mariusz Waras
Musica: Miłosz Ignatowski, Wojciech Radziejewski
Title screen: Krzysztof Augustyn
Gioco suggerito dallamica @asianiebieska, andate a dare unocchiata al suo canale!
Link canale: https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti: nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Longplay: Slaterman [C64] _Parte 1](https://i.ytimg.com/vi/bkBZa5FJY_Y/mqdefault.jpg)
![Scarab [C64]
Scarab - Gepo Soft (1985)
Codice: Andreas Kemnitz
Link canale: https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti: nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1986, American Action). Scarab [C64]](https://i.ytimg.com/vi/bqocS_KPlKA/mqdefault.jpg)