Uploaded March 2025 | Updated September 2026, 1 week ago
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attractionprosqotd.carrd.co
Where will the attractions industry go next? Find out at IAAPA North America Summit, March 30 – April 1, 2025, at Disney’s Grand Californian Hotel. Join executives, innovators, and thought leaders to build connections, explore trends through exclusive EDUTours, and gain strategic insights to put into action tomorrow. This Summit offers a unique opportunity to learn and grow alongside the industry’s best. Don’t miss the chance to shape the future of the attractions industry. Register Today!
iaapa.org/events/connections/2025-03/iaapa-north-america-summit-2025?utm_source=attractionpros&utm_medium=digital+&utm_campaign=na-summit-2025&utm_term=december-images
Allen Greene is the Senior Design Director at Ark Encounter and the Creation Museum. With a background in theme park design and experience working at Kings Island and with firms like Jack Rouse Associates, Allen brings a wealth of expertise in immersive storytelling and attraction development. The Ark Encounter, a life-size recreation of Noah’s Ark in Williamstown, Kentucky, and the Creation Museum, located 45 minutes away, are part of Answers in Genesis, an organization dedicated to faith-based educational experiences. In this interview, Allen talks about building the ark, designing through the lens of the guest, and faith-based attractions.
Building the Ark
“It was a unique goal for our team to try to recreate as real as possible Noah’s Ark, but also in such a way that it’s a themed experience that anybody can walk into.”
Constructing the Ark Encounter was a massive undertaking that combined biblical history with modern building techniques. The Ark itself is the largest timber-frame structure in the world, standing at 510 feet long, 85 feet wide, and 51 feet tall. Allen describes the meticulous planning process, including consulting with shipbuilding experts and using standing-dead Engelmann spruce harvested from Utah. The project required a balance between authenticity and modern guest expectations, incorporating accessibility features such as elevators and ramps while maintaining the look and feel of an ancient ship. The design team worked in parallel with fabricators to build immersive exhibits inside the Ark, ensuring that guests could engage with the story of Noah in a meaningful way.
Designing Through the Lens of the Guest
“Having a frontline exposure, and seeing what guests naturally do, the questions they ask, the desires they have, that comes into the designs that we think about every day.”
Allen’s early career in ride operations at Kings Island helped shape his approach to attraction design, giving him first hand insight into guest behavior and operational challenges. This experience influences his design philosophy at Ark Encounter, where guest flow and storytelling are seamlessly integrated. The Ark’s three decks follow a structured narrative—preparing for the flood, life on the Ark, and life after the flood—providing a mix of immersive sets, historical exhibits, and interactive displays. Balancing thematic integrity with practical functionality, the team ensures that guests not only experience the story but also navigate the attraction comfortably. By continuously evaluating guest feedback and operational pain points, the team refines exhibits and pathways to enhance the visitor experience.
Faith-Based Attractions
“What we’re trying to create is more than just a fun day at a park. It’s more than just escapism. We want people to experience an encounter, not just with the Ark, but with God.”
Faith-based attractions like Ark Encounter differ from traditional theme parks in that they strive to provide a deeper, more meaningful experience for visitors. Allen explains how their mission extends beyond a single visit, offering resources such as books, educational programs, and Vacation Bible School materials to help guests continue their journey at home. He also acknowledges the challenges of catering to a specific audience while maintaining an inclusive environment where all visitors, regardless of faith, feel welcome. The team aims to balance entertainment and education, using modern tools like virtual reality to bring biblical stories to life in new and engaging ways. The demand for wholesome, family-friendly attractions continues to grow, and Ark Encounter seeks to meet that need by providing a space where guests can both enjoy and reflect.
For more information about the Ark Encounter, the Creation Museum, and upcoming events like Spark at the Ark, visit arkencounter.com, creationmuseum.org, or answersingenesis.org. You can also connect with Allen on LinkedIn.
This podcast wouldn't be possible without the incredible work of our faaaaaantastic team:
-Scheduling and correspondence by Kristen Karaliunas
-Audio and Video editing by Abby Giganan
Looking for daily inspiration? Get a quote from the top leaders in the industry in your inbox every morning.
attractionprosqotd.carrd.co
Where will the attractions industry go next? Find out at IAAPA North America Summit, March 30 – April 1, 2025, at Disney’s Grand Californian Hotel. Join executives, innovators, and thought leaders to build connections, explore trends through exclusive EDUTours, and gain strategic insights to put into action tomorrow. This Summit offers a unique opportunity to learn and grow alongside the industry’s best. Don’t miss the chance to shape the future of the attractions industry. Register Today!
iaapa.org/events/connections/2025-03/iaapa-north-america-summit-2025?utm_source=attractionpros&utm_medium=digital+&utm_campaign=na-summit-2025&utm_term=december-images
Allen Greene is the Senior Design Director at Ark Encounter and the Creation Museum. With a background in theme park design and experience working at Kings Island and with firms like Jack Rouse Associates, Allen brings a wealth of expertise in immersive storytelling and attraction development. The Ark Encounter, a life-size recreation of Noah’s Ark in Williamstown, Kentucky, and the Creation Museum, located 45 minutes away, are part of Answers in Genesis, an organization dedicated to faith-based educational experiences. In this interview, Allen talks about building the ark, designing through the lens of the guest, and faith-based attractions.
Building the Ark
“It was a unique goal for our team to try to recreate as real as possible Noah’s Ark, but also in such a way that it’s a themed experience that anybody can walk into.”
Constructing the Ark Encounter was a massive undertaking that combined biblical history with modern building techniques. The Ark itself is the largest timber-frame structure in the world, standing at 510 feet long, 85 feet wide, and 51 feet tall. Allen describes the meticulous planning process, including consulting with shipbuilding experts and using standing-dead Engelmann spruce harvested from Utah. The project required a balance between authenticity and modern guest expectations, incorporating accessibility features such as elevators and ramps while maintaining the look and feel of an ancient ship. The design team worked in parallel with fabricators to build immersive exhibits inside the Ark, ensuring that guests could engage with the story of Noah in a meaningful way.
Designing Through the Lens of the Guest
“Having a frontline exposure, and seeing what guests naturally do, the questions they ask, the desires they have, that comes into the designs that we think about every day.”
Allen’s early career in ride operations at Kings Island helped shape his approach to attraction design, giving him first hand insight into guest behavior and operational challenges. This experience influences his design philosophy at Ark Encounter, where guest flow and storytelling are seamlessly integrated. The Ark’s three decks follow a structured narrative—preparing for the flood, life on the Ark, and life after the flood—providing a mix of immersive sets, historical exhibits, and interactive displays. Balancing thematic integrity with practical functionality, the team ensures that guests not only experience the story but also navigate the attraction comfortably. By continuously evaluating guest feedback and operational pain points, the team refines exhibits and pathways to enhance the visitor experience.
Faith-Based Attractions
“What we’re trying to create is more than just a fun day at a park. It’s more than just escapism. We want people to experience an encounter, not just with the Ark, but with God.”
Faith-based attractions like Ark Encounter differ from traditional theme parks in that they strive to provide a deeper, more meaningful experience for visitors. Allen explains how their mission extends beyond a single visit, offering resources such as books, educational programs, and Vacation Bible School materials to help guests continue their journey at home. He also acknowledges the challenges of catering to a specific audience while maintaining an inclusive environment where all visitors, regardless of faith, feel welcome. The team aims to balance entertainment and education, using modern tools like virtual reality to bring biblical stories to life in new and engaging ways. The demand for wholesome, family-friendly attractions continues to grow, and Ark Encounter seeks to meet that need by providing a space where guests can both enjoy and reflect.
For more information about the Ark Encounter, the Creation Museum, and upcoming events like Spark at the Ark, visit arkencounter.com, creationmuseum.org, or answersingenesis.org. You can also connect with Allen on LinkedIn.
This podcast wouldn't be possible without the incredible work of our faaaaaantastic team:
-Scheduling and correspondence by Kristen Karaliunas
-Audio and Video editing by Abby Giganan




![AP Podcast: Episode 349 - James Jensen of JUMP
James Jensen is the founder and CEO of JUMP, the world’s first wingsuit base jumping simulator. If you have ever dreamed of flying like Superman, but don’t have the time, ability or finances to do it for real, this hyper-realistic simulation might be for you. Early in his life, James began oil painting like his father. Later when he discovered computers, he was happy to locate the undo button and that is what springboarded his career as a designer. From there he opened his own design agency where he worked with actors on specific sets and greenscreens, and it wasn’t long after that that he founded the VOID, another immersive attraction. That then led to the founding of JUMP in 2022. In this thought-provoking episode, James talks about going into the future, transformational experiences, and that fear is an illusion.
Going into the future
“In late 2016, I imagined going to JUMP, and what that would be like as a customer.”
James didn’t realize that he and Nicola Tesla had something in common… they would both image their projects or products as they would be in the future (before creation). In James’ case, he mapped out the customer journey and the experience based on the vision of what he saw in the future.
He also wrote a customer review of that imagined experience, which ultimately turned into a guide for his team about what they were trying to create. It directly impacted marketing, the design of the attraction, and how they were trying to make the customer feel throughout the process.
Transformational experiences
“We want you to know one truth. You’re standing in an airplane and you’re about to jump out 15,000 feet to the ground.”
Base jumping in a wingsuit would likely be a transformational experience. As a human, you would have done what very few others have the time, budget, or desire to do, but it would be something you would never forget and you would likely look at life from a different perspective.
The hyper-realistic experience of JUMP, while a simulation of that base jump, aims to be just as transformational because you believe you did something unbelievable. Pulling back the curtain on how JUMP does it, James says a huge part of the experience is to remove all evidence of other input you might notice. Nothing can break the illusion of your new “truth,” that you are about to fly!
Fear is an illusion
“It’s your moment to jump past that [fear] and see success.”
James tells us how when someone is getting ready to jump at JUMP, they are standing at the edge of the airplane, the wind is hitting their face, and they feel the real fear of being unsafe, or that something is about to happen and they need to protect themselves. The “fear state” is created not by what is really happening, but what we project might happen and we feel that fear in the moment.
James hopes that by allowing people to experience fear, and then jump past it in a safe place, people will take not only the experience, but the learning with them. This can help people be more productive and effective as they reevaluate situations in their own lives where fear might be holding them back.
To learn about JUMP, visit https://www.limitlessflight.com/ or follow their social media accounts: Instagram, Facebook, TikTok, Twitter (X).
This podcast wouldnt be possible without the incredible work of our faaaaaantastic team:
-Scheduling and correspondence by Kristen Karaliunas
-Audio and video editing by Abby Giganan AP Podcast: Episode 349 - James Jensen of JUMP](https://i.ytimg.com/vi/avfroVkYacs/mqdefault.jpg)





