Evie (ChickasaurusGL) 🌺 | Another Shiny wild Pokémon glitch, w original species (Pokémon Gold/Silver TM/HM pocket) (request) @ChickasaurusGL | Uploaded September 2022 | Updated October 2024, 5 hours ago.
Read description for more information:
This is a request from DricoPlaysPokemon (their channel youtube.com/channel/UCSMMyPJQQDx94ILlysYefgw ) ^^. It only makes wild Pokémon Shiny, without setting the species at the same time (the earlier one was used to get a specific wild Pokémon Shiny such as Celebi).
In order to get this to work, from the original Coin Case arbitrary code execution glitch, you'll need to set up TM/HM pocket quantity execution introduced in my earlier video. It requires following the steps to obtain TM17 and then Quagsire with Lucky Egg and Attract as the first move.
youtube.com/watch?v=Q2D-VuTwRfc
I've updated the Glitch City wiki article with more information on this:
https://glitchcity.wiki/Coin_Case_glitches#Arbitrary_code_execution_exploits_summary
From TM01 through TM19 you'll need these quantities
33 139 255 62 213 50 62 139 50 62 195 50 201 62 7 234 25 209 201
After setting up x255 of every TM/HM in the TM/HM pocket, 255-n is the number you'll need to sell, so sell 222 (255-33) to get 33 as the TM01 quantity, etc.
(I did this in the TM/HM pocket, because it's easier to code that way; you can write in GBZ80 then use the byte representations of your code for the TM/HM quantities unchanged.)
Read description for more information:
This is a request from DricoPlaysPokemon (their channel youtube.com/channel/UCSMMyPJQQDx94ILlysYefgw ) ^^. It only makes wild Pokémon Shiny, without setting the species at the same time (the earlier one was used to get a specific wild Pokémon Shiny such as Celebi).
In order to get this to work, from the original Coin Case arbitrary code execution glitch, you'll need to set up TM/HM pocket quantity execution introduced in my earlier video. It requires following the steps to obtain TM17 and then Quagsire with Lucky Egg and Attract as the first move.
youtube.com/watch?v=Q2D-VuTwRfc
I've updated the Glitch City wiki article with more information on this:
https://glitchcity.wiki/Coin_Case_glitches#Arbitrary_code_execution_exploits_summary
From TM01 through TM19 you'll need these quantities
33 139 255 62 213 50 62 139 50 62 195 50 201 62 7 234 25 209 201
After setting up x255 of every TM/HM in the TM/HM pocket, 255-n is the number you'll need to sell, so sell 222 (255-33) to get 33 as the TM01 quantity, etc.
(I did this in the TM/HM pocket, because it's easier to code that way; you can write in GBZ80 then use the byte representations of your code for the TM/HM quantities unchanged.)