Pigsys Retro Game Dev Tutorials | Animating Alucard - Castlevania: Symphony of the Night for Sega Megadrive & Genesis - Dev Diary 7 @PigsysRetroGameDevTutorials | Uploaded December 2021 | Updated October 2024, 1 hour ago.
The 7th developers diary for my Castlevania: Symphony of the Night game for the Sega Megadrive & Genesis. This is just a fan-made, educational project, and is not intended for commercial use.
Timestamps:
0:00 Intro & Music News
1:34 Basic Animation Fixes
3:48 New Jumping Mechanics
5:47 Running Speeds
6:27 Resolution Difference - PS1/Saturn/MD
7:50 Animation Bugs
9:34 Slow Motion Analysis of Animation Frames
12:23 Fixing Alucard's Limping Problem
14:00 Level Collision Improvements
15:01 Final Look at the Updated Animation, Controls & Camera
16:28 Alchemy Lab Boss Background Redesign
18:09 Pyron's New Alchemy Lab Graphics
The 7th developers diary for my Castlevania: Symphony of the Night game for the Sega Megadrive & Genesis. This is just a fan-made, educational project, and is not intended for commercial use.
Timestamps:
0:00 Intro & Music News
1:34 Basic Animation Fixes
3:48 New Jumping Mechanics
5:47 Running Speeds
6:27 Resolution Difference - PS1/Saturn/MD
7:50 Animation Bugs
9:34 Slow Motion Analysis of Animation Frames
12:23 Fixing Alucard's Limping Problem
14:00 Level Collision Improvements
15:01 Final Look at the Updated Animation, Controls & Camera
16:28 Alchemy Lab Boss Background Redesign
18:09 Pyron's New Alchemy Lab Graphics