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DK64 A Button Challenge | Angry Aztec: 4 Diddy GBs, DK's Blueprint - 0xA @dk64abuttonchallenge86 | Uploaded August 2017 | Updated October 2024, 54 seconds ago.
For our first trip to Angry Aztec we grab 4 GBs for Diddy (omitting only the vulture race), as well as DK's blueprint which is on the way. The method shown here to reach Diddy's blueprint saves roughly 10 minutes over the old method, so I'm very happy this idea worked out.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is uneffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.

Moonkick: Cancel an aerial attack by landing and then follow it with a kick to go soaring in the air for a short period of time. Note that you need to be in a jump state to do an aerial attack - walking off a ledge is insufficient. This will come into play a lot during the run.
Angry Aztec: 4 Diddy GBs, DKs Blueprint - 0xARemaining Lobbies Without Monkeyport or Key 4 - 0xAGloomy Galleon: 4 Lanky GBs and Medal - 0xAFungi Forest: Chunkys Shooting Game GB - 0xACrystal Caves: DKs Rotating Cabin GB/Crown - 0xA

Angry Aztec: 4 Diddy GBs, DK's Blueprint - 0xA @dk64abuttonchallenge86

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