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DK64 A Button Challenge | Remaining Lobbies Without Monkeyport or Key 4 - 0xA @dk64abuttonchallenge86 | Uploaded February 2018 | Updated October 2024, 46 seconds ago.
Time for a brief intermission. Swim jump has opened up Isles movement significantly. Here are some important consequences that save time in any%, save presses in NLE, and will set us up for the next video in 101%.

Caves, Japes, Galleon, and Castle lobby not shown because they didn't use Monkeyport or Key 4 anyways, other than to get to one of the levels shown here as an intermediate step.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.

For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16
Remaining Lobbies Without Monkeyport or Key 4 - 0xAGloomy Galleon: 4 Lanky GBs and Medal - 0xAFungi Forest: Chunkys Shooting Game GB - 0xACrystal Caves: DKs Rotating Cabin GB/Crown - 0xA

Remaining Lobbies Without Monkeyport or Key 4 - 0xA @dk64abuttonchallenge86

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