Uploaded June 2026 | Updated September 2026, 3 weeks ago
A really cool level with very tedious secrets. The level itself is fairly short so as long as you're just going for the main combat encounters you'll have a really good time.
The secrets for the most part are cool and are along the main path but there's 2 secrets that are on the upper balcony that require you to walk along the 2 long rooftops that run parallel to the first major combat arena.
The reward for collecting them is nice but they're very far out of the way for seemingly no good reason other than to waste the player's time. This unfortunately seems to be a recurring theme for this mappack. I really like this mappack but why does the author insist on putting secrets in the most out of the way meaningless places of all time? I mean, if you're going to do that then at least provide the courtesy of giving the player a teleporter or speed pickup to make backtracking less painful!
Okay but the fights in this level are straight up fire. I love the enemy usage and placement and how it incentivizes switching up weapons to deplete the hordes of enemies quickly.
Combat is incredibly solid but man those these far away secrets need some QOL adjustments badly.
Thanks again for watching and as always, stay Serious!
Ancient Rome Mappack by Serious Mkbewe - steamcommunity.com/sharedfiles/filedetails/?id=2705266891
A really cool level with very tedious secrets. The level itself is fairly short so as long as you're just going for the main combat encounters you'll have a really good time.
The secrets for the most part are cool and are along the main path but there's 2 secrets that are on the upper balcony that require you to walk along the 2 long rooftops that run parallel to the first major combat arena.
The reward for collecting them is nice but they're very far out of the way for seemingly no good reason other than to waste the player's time. This unfortunately seems to be a recurring theme for this mappack. I really like this mappack but why does the author insist on putting secrets in the most out of the way meaningless places of all time? I mean, if you're going to do that then at least provide the courtesy of giving the player a teleporter or speed pickup to make backtracking less painful!
Okay but the fights in this level are straight up fire. I love the enemy usage and placement and how it incentivizes switching up weapons to deplete the hordes of enemies quickly.
Combat is incredibly solid but man those these far away secrets need some QOL adjustments badly.
Thanks again for watching and as always, stay Serious!
Ancient Rome Mappack by Serious Mkbewe - steamcommunity.com/sharedfiles/filedetails/?id=2705266891










