Uploaded February 2026 | Updated September 2026, 2 weeks ago
Glycon3D now fully supports Daz3D. You can export and become any Genesis 9 character from Day, act out a scene, and immediately import a DUF file with that animation, straight onto your character in Daz. No complicated pipelines, no need to learn another 3D program just to use some plugins, no need to wonder if you're doing something wrong.
Just export, import that in Glycon, *BECOME* your character, act out the scene, and it will automatically export a DUF file.
Easy as that. And it's $20 a month. Unlimited exports. Unlimited time (well, during that month). It doesn't get easier than this.
For more info, check out glycon3d.com/daz.html today!
Glycon3D now fully supports Daz3D. You can export and become any Genesis 9 character from Day, act out a scene, and immediately import a DUF file with that animation, straight onto your character in Daz. No complicated pipelines, no need to learn another 3D program just to use some plugins, no need to wonder if you're doing something wrong.
Just export, import that in Glycon, *BECOME* your character, act out the scene, and it will automatically export a DUF file.
Easy as that. And it's $20 a month. Unlimited exports. Unlimited time (well, during that month). It doesn't get easier than this.
For more info, check out glycon3d.com/daz.html today!


![I Tested Master Chiefs Texel Density (The Results Surprised Me)
Over 10 years ago I asked a simple question: is there an ideal texel density for a game model? Turns out there is, and the math is publicly available. So I turned it into a tool.
In this video I walk through MechaPaints Ideal Texels Tool: enter your characters real-world height (or use the 1-meter scale for props and vehicles), set how close and how far the model typically appears on screen, and the tool paints your mesh to show exactly where your texture density is ideal, stretched, or wasted.
I run it on two professionally made game characters and one of my own kit-bashed vehicles. The pros nailed it almost everywhere. My vehicle... did not. Dense texels on transparent windows, stretched red patches where it matters most. Thats the point: you find out before you ship.
No guessing. No spreadsheets. Bring your model in, click a few buttons, done.
Download MechaPaint for Mac or PC: https://MechaPaint.com
Half off right now until PBR support lands, then pricing changes.
Discord: [your link] - there are three people in it. Be the fourth.
Try it on your own model and let me know how it goes in the comments. I Tested Master Chiefs Texel Density (The Results Surprised Me)](https://i.ytimg.com/vi/_cN4Ic3qvNY/mqdefault.jpg)







