@iamironclaw
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I AM IRONCLAW! | Amiga Longplay [280] Santa Run @iamironclaw | Uploaded December 2020 | Updated October 2024, 15 hours ago.
Santa Run is a free Christmas game that was created in 2020 in seven days for all Commodore Amiga fans. It's also a score-based game, and thus each run will be short. All you have to do is to reach the end of the street and you will have completed the game.

I wasn't gonna record this one as it's pretty short, but after checking some of the recordings of this game on YouTube, I decided to do it anyway, as most of those videos are streeeetched so wide, like forced 16:9 on a closer to 4:3 game so nothing kept aspect ratio. Some also had sound delay, bad sound settings in the emulator (WinUAE, I guess), wrong frame rate, glitchy outro text and bad picture quality.

I did many runs and eventually got a decent score of 75k, until I tried it with autofire, which helped a lot to get a higher score :). Precision/accuracy + autofire = ftw.

I found some bugs tho. Like, the title screen says pressing right is hard difficulty, which (as mentioned on the download page: mcgeezer.itch.io/santa-run-2020) gives only 100 gifts and 5 special Elf Jumps, and you get more points for reaching further into the game. Well, just like easy mode, you still get 150 gifts and I didn't notice a difference in points when getting "further into the game". Only difference I noticed was the fewer Elf Jumps.

Another bug is some chimneys won't accept gifts, so you waste them if you try. No, it wasn't an alignment problem.

Yet another bug is the multiplier from chaining gifts doesn't always break when you miss a gift.

One final bug is the final score in the end. Hiscore didn't match my final score, as it seems to update the hiscore about 1-2 frames after the main score (score to the left). So, as I got to the end of the level at the same frame when the main score just updated, it never updated the hiscore.

Not a bug, but something I dislike as I like smooth stuff. The scrolling text in the end is not scrolling smoothly. it moves upwards at like 1 pixel every 4 frames, and does this for about 6-7 pixels. The next pixel movement moves at 2 pixels, then back to the normal 1 pixel after 4 frames. So, if smooth looks like: - - - - - - - - - -, this occurring non-smoothness moves like - - - - -- - - - -.

Doesn't seem to be an emulation issue either, and every video on YouTube of this game had the same... hiccups.

Anyway, despite my nitpicks, it's a fun little game and can be quite addicting :)

CREDITS:
Coding: mcgeezer
Pixels: Ten Shu
Audio/SFX: DJ Metune

More info + download here: mcgeezer.itch.io/santa-run-2020
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Amiga Longplay [280] Santa Run @iamironclaw

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