Uploaded January 2021 | Updated September 2026, 2 weeks ago
Presumably unintended because it's a one way trip, the only one in the game. The real solution is much simpler and starts elsewhere.
Get the game, it's a (somewhat flawed) masterpiece. It only bares its flaws if you go for 100% though, the end-game grind to hunt down all the snowmen is anything but a breeze.
store.steampowered.com/app/1052990/A_Monsters_Expedition
Presumably unintended because it's a one way trip, the only one in the game. The real solution is much simpler and starts elsewhere.
Get the game, it's a (somewhat flawed) masterpiece. It only bares its flaws if you go for 100% though, the end-game grind to hunt down all the snowmen is anything but a breeze.
store.steampowered.com/app/1052990/A_Monsters_Expedition


![Leonine Misbegotten RL1 No Roll/Block/Parry/(Jump)/Skill [+4 somber]
Actually my second (flawless) no roll kill on him, but the first one was sloppy so I redid it. Then... this happened.
I put jump in brackets in the title because I was playing with jumps, otherwise his stomp is just not dodgeable outside of specific situations. Its hard even with a jump. Leonine Misbegotten RL1 No Roll/Block/Parry/(Jump)/Skill [+4 somber]](https://i.ytimg.com/vi/wRz0PYZunTs/mqdefault.jpg)




![Tree Sentinel RL1 No Roll/Block/Parry/Jump/Skill [+0 club]
Felt too passive phase 2, but its really risky because of the fast stomp. The hitbox is massive. With jumping you can be a lot more aggressive comfortably, or maybe if you figure out the AI. Tree Sentinel RL1 No Roll/Block/Parry/Jump/Skill [+0 club]](https://i.ytimg.com/vi/yMxatiTQaAQ/mqdefault.jpg)


