Uploaded April 2011 | Updated September 2026, 2 weeks ago
It's definitely not my best run nor my fastest (haven't done this in months), but mainly a pointer video for people who wish to solo him with the Sabertooth (G).
Stating that, there's quite a few fail moments in it, but gives you a gauge of time of how long it should take and how much time you'll have to succeed.
However, notable fail moments are in the order of severity:
+ Good opportunities to hit the tail.
+ Not getting more aggressive, especially when Alatreon doesn't do anything while turning.
+ Moments of getting hit for little reason which only increases the amount of time it will take.
That being said, the run took just barely half an hour. (but only 27 minutes according to video recording times, oddly enough) If you don't do what's stated above, it's possible to do this in around 24 minutes or even a little less.
Anywho, enjoy.
--
Active Skills:
Guard+2
Guard Boost
Attack Up (S)
Razor Sharp
It's definitely not my best run nor my fastest (haven't done this in months), but mainly a pointer video for people who wish to solo him with the Sabertooth (G).
Stating that, there's quite a few fail moments in it, but gives you a gauge of time of how long it should take and how much time you'll have to succeed.
However, notable fail moments are in the order of severity:
+ Good opportunities to hit the tail.
+ Not getting more aggressive, especially when Alatreon doesn't do anything while turning.
+ Moments of getting hit for little reason which only increases the amount of time it will take.
That being said, the run took just barely half an hour. (but only 27 minutes according to video recording times, oddly enough) If you don't do what's stated above, it's possible to do this in around 24 minutes or even a little less.
Anywho, enjoy.
--
Active Skills:
Guard+2
Guard Boost
Attack Up (S)
Razor Sharp




![Grounded: Infused Infected Broodmother [NG+4 Whoa! difficulty - No damage]
Official Release v1.4.0.4495
Volcano spider.
Her Infusions:
Increased Movement Speed
Increased Attack
Increased Max Health
Explosive Attack
Spicy Magic Attack
Shockwave
Projectile Bomb
The infusion effects do change up phases 2 and 3 a bit, so Ill state some of them.
:: Phase 1
Honestly, nothings different here from the regular version. The worst that could happen is that she rolls a crit during a flurry attack because one of her legs is in the water, which would be it for Max. One main difference is that she releases her infused effects upon playing dead, so I chose the Infused Crossbow to deal with her when her HP is low. One could also use a decently powerful ranged option or throw their weapon to eliminate that risk.
:: Phase 2
Due to her projectile bomb and spicy magic infusions, getting near her during a scream is now deadly. The projectile bomb infusion can be either trivial or fatal, depending on the situation. The best way to neutralize it is to point the Infected Broodmother *away* from where you plan on going.
:: Phase 3
Her increased movement and attack speed make the previous infusions deadlier because you have to deal with them and her, sometimes simultaneously. For this reason, I apply the goo effect to her to neutralize some of the speed gain, as without it, she can be aggressive enough to force you to block her screams up close. Needless to say, this combo can end ones life quickly. The -20% speed loss is enough to catch her scream animation fast enough to escape it.
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Items and Equipment:
Fresh Edge Lv. 15 - After testing several standard and infused weapons, this one beats them all, even considering the random trinket effects (outside of Coldtana/Breathslayer + Samurai, which is pretty sick). However, due to the danger of the third phase, I also use the following:
Infused Axe Lv. 15 (fresh, Finale Goo)
*Finale Goo - Applies the same effect as Giddy Goop, giving the enemy a -20% movement and attack speed debuff for 10 seconds. Due to Infected Broodmothers aggressive nature and the need to stick close to neutralize potential egg bombs and close combat screams, it does an excellent job of keeping Max alive.
Infused Crossbow Lv. 15 - +Critical Hit Chance (ammo: mint arrows)
(see Glowbasa Necklace)
Fire Ant Shield - There is a 20% chance that blocking with this shield will apply the corrosion debuff to the Infected Broodmother, lowering her defense by 15% for 10 seconds.
Glowbasa Necklace - Fresh Damage Up Best / +Critical Hit Chance / Implant Weakness: Fresh
*Fresh Damage Up Best - Increases fresh damage by 50%
*+Critial Hit Chance - Raises crit chance by 5%
*Implant Weakness: Fresh - Adds a debuff that gives an enemy 50% increased damage to fresh. (On another note, this trinket effect can be mislabeled and shares itself with Implant Weakness: Sour and Implant Weakness: Salt. To test if its actually the element in question, hit an enemy once to trigger the debuff and then hit them again to see what type of damage increased. This one is actually fresh, thankfully.)
Eyepatch Lv. 0 - Adds 10% more to ones attack but at the cost of taking 25% extra damage.
Fire Ant Arm Guards Lv. 9 (Sleek) - This armor piece has a 10% chance to inflict corrosion upon striking the enemy, which reduces defense by 15% for 10 seconds. Be aware that this doesnt stack with the Fire Ant Shields debuff, but by using both, youll likely keep the corrosion debuff on for most of the fight.
Assassins Greaves Lv. 9 (Sleek) - Critical hits have a 30% chance of causing a bleed debuff. Since the Infected Broodmother is 60% resistant to bleed, this ends up doing 8 damage a second for 10 seconds.
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Food and Drinks: (due to the cooldown for using buffs, I skipped recording those actions this time around)
Perfect Toast - +5% crit chance and +40% to critical hit damage
Boss Sauce - +5% crit chance
Liquid Rage - +10% attack
Green Machine - 20% faster stamina recovery
Boost Juice - +20 stamina
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Mutations:
Chopper Lv. 3 - Eliminating the exhaustion timer during weapon use + 20% defense down on the target enemy makes this one of the most busted mutations in the game.
Parry Master Lv. 3 - Every perfect block recovers 100 stamina, and when combined with Chopper, one should hardly ever have issues with stamina.
Natural Explorer Lv. 3 - Despite combat significantly reducing the speed this gives, what little it does really helps avoid those last-moment screams that the Infected Broodmother can unleash.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Lastly, the Infected Broodmother mount was used for an extra 20% damage increase.
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On another note, patch 1.4.2 made the following change:
*Infected Broodmother final phase scream no longer triggers infusion effects.*
RIP, chaotic final phase. Grounded: Infused Infected Broodmother [NG+4 Whoa! difficulty - No damage]](https://i.ytimg.com/vi/WLXuUUE23a8/mqdefault.jpg)
![Elden Ring - Mohg, the Omen [Level 1 - Iron Ball / No Damage]
All I see in my dreams...is bloodflame.
Equips:
Cold Iron Ball +12
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman Elden Ring - Mohg, the Omen [Level 1 - Iron Ball / No Damage]](https://i.ytimg.com/vi/XYd_rxfS5qU/mqdefault.jpg)
![Elden Ring - Maliketh [Level 1 - Star Fist / No Damage / No Gold Parries]
Honestly, I find his second phase to be the best part of the fight. The first one punishes aggression too harshly outside of specific attack patterns, making the battle feel longer than it is.
His gold blade attacks arent too bad to space out, and the large AOE version can simply be ignored. I ate that attack way too much on earlier playthroughs.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Maliketh [Level 1 - Star Fist / No Damage / No Gold Parries]](https://i.ytimg.com/vi/Xddrt4c9UrE/mqdefault.jpg)



![Elden Ring - Morgott [Level 1 - Spiked Caestus / No Damage / No Parries]
Interestingly, Morgott is slightly easier to dodge than Margit is in the early game due to a couple of his attacks having longer tells. The only bad thing is that, unlike Margit, Morgott loves to dodge when you want to hit him. Cant say he didnt need it because its over once he stays still long enough.
Equips:
Cold Spiked Caestus +12
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Morgott [Level 1 - Spiked Caestus / No Damage / No Parries]](https://i.ytimg.com/vi/YZASJZ1BdAo/mqdefault.jpg)