Leora MoonThanks a bunch for putting up with my bullshit in taking forever to get this done. Massive extra big special thanks to Insou. Expand the description for links and more info on the run. Commentary video for this run: youtube.com/watch?v=4FqDCgGWfgE
[TAS] Ratchet & Clank 3: Up Your Arsenal in 20:47.684Leora Moon2020-12-16 | Thanks a bunch for putting up with my bullshit in taking forever to get this done. Massive extra big special thanks to Insou. Expand the description for links and more info on the run. Commentary video for this run: youtube.com/watch?v=4FqDCgGWfgE
When accounting for PS3's loads (3 ship cutscenes per load), this run is approximately 23:30.
Rerecord Counts (not including separate files for testing stuff): Veldin - 1805 Florana - 1134 VR Skip - 5063 Daxx - 9989 Gemini - 4105 Blackwater - 6778 Marcadia - 11384 Marcadia LDF - 198 VC1 - 224 + 40 + 207 Annihilation Nation - 2687 Holostar Clank - 7345 Holostar Ratchet - 420 Obani Draco - 1084 Zeldrin Starport - 3577 VC4 - 574 Metropolis - 2044 Crash Site Phoenix Segment - 58 Crash Site - 1775 VC5 - 178 Hideout - 936 Rescue - 1811 Koros - 648 Command Center - 926 Launch Site - 1784 Total - 66200Tekken 8 Victor Chevalier Combo VideoLeora Moon2024-01-31 | Definitely didn't sink 55 hours of playtime into this one in the first 5 days since release... couldn't be me. This is a mix of interesting routes, tech, and optimized/max damage combos - most of it is completely impractical.
In the last combo, the scaling on u1+2 can be changed by bears using their unique face down getup option to put themselves airborne. This still breaks the wall and continues the combo, but the route in the video no longer leads to death.
All combos were done with the Hori RAP.N Hayabusa.
#tekken8 #tekken8victor #victorchevalierTekken 8 Raven Combo Video (Closed Beta Test)Leora Moon2023-10-24 | Master Raven expert does the best Tekken 8 Raven combos you'll ever see?!?!?!!!?!?? Anyway, Raven is cool, even if I prefer Master Raven's character design. Most of these combos are for style and to demonstrate some niche situations and routes. Some are probably optimal, but as usual with Raven optimal is stupidly impractical.
All combos were done with the Hori RAP.N Hayabusa, with the exception of the Claudio qcf+4, BT b+3, turnaround d/b+2,1, which was partially done on Keyboard.
#tekken8 #tekken8cbt #tekken8ravenTekken 8 Claudio Combo Video (Closed Network Test)Leora Moon2023-07-31 | #tekken8 #tekken8cnt Just a ton of combos I did during the Tekken 8 CNT. Not trying to be optimal, just trying to do cool stuff, though some are getting close to optimal for sure. I'm about 99% sure that the f+4 spike enders are guaranteed, as d/b+1+2 and 3 both seem to hit grounded from my testing, but I can't be 100% sure without access to the full training mode.Fearless Warrior - A Kazumi Mishima Combo VideoLeora Moon2023-05-31 | No fancy edits, I'm tired, gonna sleep. Probably my last CMV before Tekken 8. Combos performed with Dualsense, Hori RAP.N Hayabusa, and Keyboard. Music: Feint - Silent Light (Gyrofield Remix) - liquicity.bandcamp.com/track/silent-light-gyrofield-remix References: - Guc - twitter.com/Guc_KYSG - youtube.com/@GuC11 - 538 - twitter.com/realKYSG - youtube.com/@oldKYSG - ヒサメ - twitter.com/Hisame9105 - youtube.com/@PARUKO9412 - A A Job - youtube.com/@AAJOB - poultry - twitter.com/poultriarch - Pagani - twitter.com/Pagani124
Combos done with the Hori RAP.N Hayabusa. Any HUD/UI speed weirdness is because of TekkenOverlay's FPS unlock feature.[TAS] Ratchet & Clank 1 - Rilgar Rising WaterLeora Moon2021-09-21 | Had some spare time, so I decided to one up Emeralve after they TASed this segment of Rilgar. Give their videos a watch, they've been TASing a lot of great stuff recently: youtube.com/c/Emeralve
End bit is just goofing around because I found out you can speedclip through the elevator wall.[TAS] Ratchet & Clank 3 - Vid Comic 2 in 1:09Leora Moon2021-05-10 | This saves roughly 15 seconds over the current RTA WR. It's only just faster than a 1:10 by less than 10 frames, I think.
Once again, not 100% optimal, I think the room at 0:15 could be faster. If there was enough timesave, you might be able to skip waiting for the last two horizontal platforms, but you need to catch them moving outwards from the center so you'd probably have to find a way to have a few seconds before that point.[TAS] Ratchet & Clank 3 - Vid Comic 1 in 1:18Leora Moon2021-05-06 | Probably not 100% optimal, plus there's some RNG too. The thing where Qwark boinks/vibrates against walls is done by pressing jump and attack rapidly. Do it for too long, and the game will kill you like it would if you were falling for too long as Ratchet.[TAS] Ratchets Magical Marcadian Bouncy Castle AdventureLeora Moon2021-04-25 | Lashoxcin discovered a glitch where swapping off the Suck Cannon while a box or other object is being sucked in causes it to freeze in midair. When you swap back to the Suck Cannon, the object resumes its path to the gun. This persists after death as well.
You can use the frozen box to do a pseudo-infinite jump, as well as launch Ratchet really far with the right setup and crate angle. This launch isn't applied to Ratchet's typical momentum values, and causes him to bounce off many sloped surfaces while the launch persists, as well as speed clip through surfaces.
This has some potential in Any% categories, and might let Ratchet do early LDF without flux flips or the Tyrrhaguise in a TAS setting, though if it worked it'd be stupidly precise.
You can see Lashoxcin's channel here: youtube.com/channel/UCSbDCdDn3J0pK4FlWbMxA-w[TAS Commentary] Ratchet & Clank 3 in 20:47.684Leora Moon2021-03-06 | Well, it took a while to finish, but it's finally here. Also, apologies for any audio issues, I haven't really had to deal with recording audio for stuff before. Definitely need to have a better recording/monitoring setup and learn to normalize audio properly. As said in the video, if I've missed something, or you have any questions about anything, feel free to ask away. Links mentioned in the video are below.
(Also this doubles as a test for native resolution gameplay upscaled to 1080p, and hey it doesn't look half bad)Eternal Recurrence - A Kunimitsu Combo VideoLeora Moon2020-11-12 | My focus is a bit scattered at the moment, so this CMV is a bit shorter than my others. Hope you enjoy it regardless.
Music: Fox Capture Plan - The Last Story of the Myth[TAS] Lock-Strafe Direction Changing Midair MultichargesLeora Moon2020-11-05 | hi xanthoconite ❤️ xan has been messing around with TAS tools for Ratchet & Clank, go check out their stuff, there might be something that interests you youtube.com/channel/UC1T0f0Xnesf9UW93qhJBv6A
yes, it's frame perfect, no, you're not going to see this in real time runs, no, it's not useful except in a few very niche scenarios
just finishing up Gemini btwTekken Combo Makers Discord Collab - Vol. 2Leora Moon2020-09-07 | Had to push myself a bit to get this done before Season 4, but it turned out great regardless. Enjoy!
ᶠᵘᶜᵏ ᵗʰᵉᵐ ᵇᵉᵃʳˢ ᵖᵃʳᵗ ᵗʷᵒ ᵉˡᵉᶜᵗʳᶦᶜ ᵇᵒᵒᵍᵃˡᵒᵒ ᵃˡˢᵒ ᶠᵘᶜᵏ ᵈᵃᵛᶦⁿᶜᶦ ʳᵉˢᵒˡᵛᵉ ᵃⁿᵈ ᶦᵗˢ ʰ²⁶⁴ ʳᵉⁿᵈᵉʳᶦⁿᵍ ᵃʳᵗᶦᶠᵃᶜᵗˢRatchet & Clank 3 - Lock-Strafe Flux Rifle zoom bugLeora Moon2020-08-18 | Well this is dumb, and (from what I can tell) hampers weapon swapping in LS with the Flux Rifle, making weapon swapping vs Biobliterator probably not viable for real time runs. Any kind of camera state change (entering water, changing weapons, entering your ship, etc.) will reset this bug. 1. Be in Lock-Strafe 2. Scope in with Flux Rifle 3. Release scope, immediately weapon swap back to the Flux Rifle (having a weapon that's out of ammo helps with consistency) and rescope 4. Repeat until satisfied, returns are diminishing 5. Profit?Ratchet & Clank 3: Veldin Freefall SkipLeora Moon2020-07-19 | This isn't executed optimally, but still saves time over my current Veldin TAS. Potentially possible RTA. Might not be worth going for on PS3 due to Qwarp/game lag.
How to: 1. Strafe as you jump off the dropship ramp 2. Charge as you land back on the dropship ramp 3. Immediately charge cancel (probably a ~3 frame window) 4. Swap weapon to Whip in start menu (dropship locks you out of using QS/recent weapons) 5. Strafe and DJ backwards onto roof of dropship 6. Charge off roof into Whip LJ 7. $$$[TAS] messing around with FeaR_SRs Grelbin Proxy routeLeora Moon2020-07-05 | gotta frickin pull back or you'll get carked this stuff isn't optimal, I was just dead tired and not feeling very productive and was watching fear's stream[TAS] Ratchet & Clank 3: NG+ Florana ILLeora Moon2020-07-02 | I made this in December 2017 but didn't upload it. Since newer strats have been found, I figured I would. Enjoy.
Music: 2mellomakes.bandcamp.com 2 Mello - drizzling rain - midnight broadcasts vol. 1 2 Mello - Branches, Descending, Sleep - Atmospheric Horror Music Vol. 1Ratchet & Clank 3 - colossal metro for colossal gentlemenLeora Moon2019-11-16 | ...[TAS] Ratchet & Clank 3: Command Centre Proxy RouteLeora Moon2019-11-16 | First proxy is viable RTA, third is harder because you need to charge cancel into a midair charge to space the midair proxy correctly. This will definitely be the TAS route.Ratchet & Clank 3 - Potential Path of Death route for BCPS3Leora Moon2019-11-15 | Fuckin qwarp, ruining my discoveriesMetal Storm - A Master Raven Combo VideoLeora Moon2019-10-21 | Combos done with the Hori RAP.N Hayabusa.
20) CH 1+2+3+4,f,b+1+2 WB! SSR ff+3, BT b+2, BT b+2,4 W! SSR QCF+1+2 WB! b+3+4, BT 3+4, RD~2 S! 4,1 W! BT 3+4, u/f+3+4,4,2[TAS] cant gILJ up the zipline, can do thisLeora Moon2019-07-04 | You can't ILJ up here, sorry Eidam. However, it turns out at the right angle you can LJ halfway up the zipline with charge boot momentum, and that going down the zipline stores your momentum. Everything else is just me fucking around.
Twitter - twitter.com/NanoHologuise Twitch - twitch.tv/nanohologuise[TAS] Ratchet and Clank - Orxon 2 NG+ Any% ILLeora Moon2019-07-02 | An interesting learning experience compared to my other TASes as the requirement wasn't to get to the end of the level as fast as possible, but to get to each infobot trigger as fast as possible. As such, you'll see Ratchet stop or move slowly in a few places try and time exiting the infobot triggers as soon as they're active. There's probably some unoptimal movement in places but it should still be pretty fast.
Some of the movement is difficult to see due to camera angles or literally having to move with the camera half the map away, so to explain some of it:
- Around 0:22 Ratchet clips through geometry with the speed from the gILJs, double jumps out of bounds, and SIs off the magnet wall as he moves back inbounds.
- At 0:31, I open the PDA at the same frame I enter the infobot cutscene trigger to skip it. You can actually skip the following two cutscenes the same way, but doing so locks you in place as the gate opens near Ratchet's ship, so it's a lot slower.
- While the gate opens at 0:34, Ratchet can move but the camera doesn't follow him. I gILJ to gain speed, midair LJ forward and the the right, and PDA sideflip on top of the blue pipe running around the wall of the room, and the jump out of the room. The strat is similar to the one used in the current AGB route (thanks Janky) youtu.be/lJwWX6kPVz4?t=1688
(The glide and the clip into the magnet wall room don't actually save or lose any time, it's just for swag)
15) ff+4, 3,3, 1+2 WB! SSL RD~2 S! SSR ff+3, 1, ff+4 W! ff+2 WB! u/f+3+4,3+4 (last hit is guaranteed)
16) CH BT b+2,3, u+3,4 W! iWR+3 WB! b+2,4,2 S! 4,1 W! BT 3+4, RD, 2, ff+2Quicksand Catastrophe - A Master Raven Combo VideoLeora Moon2019-02-15 | Ironic title is about as ironic as my editing skills are mediocre. Massive shoutouts to the Master Raven discord, and to S.T.L., a master of the craft (so to speak), whose combo videos are a massive inspiration.
15) CH d/f+3, QCF+3,(4), BT 1,4 WB! BT 3+4, ff+3, 4,1, BT ff+3 WB! f+3+4,2 S! u/f+3+4,4,2 WB! 3~4, BT 1+2[TAS] a lone lombax with a penchant for going fast ends his aeons-long vendetta with railsLeora Moon2019-01-24 | and then takes a fucking roundabout way to his ship idk I got bored and tired
also I haven't got a clue why the save icon is garbage textures, maybe I menued too quickly[TAS] I cant gILJ on the rail but I can do THISLeora Moon2019-01-22 | Shoutouts to Sina, shit's impossible
Was just fucking around a bit, getting a hang of the ropes againAbsolver 1v1 - NanoHologuise vs GarbagemanLeora Moon2018-05-22 | Clickbait title goes here. Good sets, bar some lag.
Twitch - twitch.tv/nanohologuise Twitter - twitter.com/NanoHologuiseAbsolver 1v1: NanoHologuise v GarbagemanLeora Moon2018-03-14 | Sort of rusty, but no johns. I was robbed of the great comeback in that last game by latency, Fast Elbow (startup 9) beats Flute swing (+1) into Drunk Crane (startup 12) and, if I recall correctly, Donkey Slap (+2) into Stretch Out Hook (startup 13) too. Thank god there's a patch coming in 2 weeks to hopefully nerf fast elbow.
Based on the NG+ No specials strat, the proxy saves a little over a second, not including the time it would take on Smolg to change back to third person normally, so likely ~2.5 seconds.
Twitch - twitch.tv/nanohologuise Twitter - twitter.com/NanoHologuisePDA Sideflip Tutorial - Ratchet and Clank 1Leora Moon2017-09-26 | Something I missed, with thrusterpack PDA Sideflips, just hold R1 the whole time and don't let it go, which remedies the problem of hovering by accident. It may also may make doing it easier overall. Thanks for reminding me, Scaff.
Audio is sort of low, sorry.
Quick little tutorial, since Yzanas' one was pretty much a meme. No game sound because PCSX2's emulation of sound is a little choppy. I put the Gemlik BGM on instead.
Twitch - twitch.tv/nanohologuise Twitter - twitter.com/NanoHologuiseRatchet and Clank 2 NG+ Any% in 11:43Leora Moon2017-08-08 | Shoutouts to Onetabloid, couldn't have done it without him. Real talk I pulled that Yeedil gold straight out of my arse, idk how
Twitch - twitch.tv/nanohologuise Twitter - twitter.com/NanoHologuiseProxy from a Decoy Spawn ThingLeora Moon2017-07-27 | Came across this on accident, just wanted to upload to make sure it's documented. TAS only if it's a thing elsewhere, it only works here because of the slope and is sort of hard to pull off anyway.Ratchet 2 NG+ Smolg Route ComparisonLeora Moon2017-07-27 | Resolution is sort of weird and I could probably scale the vid up, getting used to the video editing software I'm using. Old start /w wallclimb vs. New start with glove proxy Glove weapon proxy strat saves 2/3 seconds done optimally, arguably harder to pull off. Recorded with PCSX2-rr.
Twitter - twitter.com/NanoHologuise Twitch - twitch.tv/nanohologuiseRatchet and Clank 2 NG+ Any% in 12:35Leora Moon2017-07-26 | Ignore the split times, I had to retime because I split late on Boldan, Gorn and Yeedil. Small delay between splits and video.
Twitter - twitter.com/NanoHologuise Twitch - twitch.tv/nanohologuiseRatchet and Clank 2 NG+ Any% in 13:35Leora Moon2017-07-25 | Phone = Webcam, small delay on the video vs livesplit. A PB just from not fucking up Yeedil, can't decide if FeelsGoodMan or FeelsBadMan. Muted audio at times because twitch dislikes me listening to W H O D A T B O I and whatnot.
TASes are still coming, just wanted to do runs too.
Twitter - twitter.com/NanoHologuise Twitch - twitch.tv/nanohologuiseUp Your Arsenal Practice Codes Proof of ConceptLeora Moon2017-07-21 | Sorry if I seem a little scattered, I'm pretty tired. Most of the stuff I said here was correct but I probably made a mistake or glossed over something, so feel free to ask if you want something clarified.
Hopefully I should start streaming again soon, gotta finish Florana already :)
Twitter - twitter.com/NanoHologuise Twitch - twitch.tv/nanohologuiseThe even better pre-sasha clipLeora Moon2017-07-09 | Actually the easiest clip in the whole game Kappa. Works on both sides. Doesn't work on Phoenix Rescue due to geometry differences. Bloom issues because of using hardware rendering and not software.
First two clips are just to demonstrate movement to get there, third is to show the backup since it's basically impossible to not clip there.
To briefly summarize each clip: The one in the center is as simple as aiming behind where the last bolt in a row of bolts meets the wall. The angle is fairly lenient too. The hyperstrike version is a bit of a backup, but is harder to hit the cutscene trigger with. If you mess this one up, you simply slide over the small wall and can sideflip or charge again.
The clip through the corner is easy as fuck, I'm making another video on it now.
The one through the wall requires you to be fairly perpendicular; you need to sliding neutral into it, hold forward and then charge through.